diff --git a/src/game/engine/src/autoloads/data_loader_worlds.gd b/src/game/engine/src/autoloads/data_loader_worlds.gd index 08f8fef1..f9c3f567 100644 --- a/src/game/engine/src/autoloads/data_loader_worlds.gd +++ b/src/game/engine/src/autoloads/data_loader_worlds.gd @@ -7,6 +7,10 @@ const WORLDS_BASE: String = "res://resources/worlds" const BIOMES_BASE: String = "res://resources/biomes" const EVENTS_BASE: String = "res://resources/events" +const PHYSICS_FILES: Array[String] = [ + "climate_params", "climate_spec", "hydrology_params" +] + var manifest: Dictionary = {} var active_world: String = "" ## Physics raw data loaded from world path (climate_params, climate_spec, hydrology_params). @@ -15,10 +19,6 @@ var physics: Dictionary = {} ## Capability flags from manifest.physics_features — explicit per-subsystem on/off. var physics_features: Dictionary = {} -const PHYSICS_FILES: Array[String] = [ - "climate_params", "climate_spec", "hydrology_params" -] - func load_world(world_id: String, ecology: Variant) -> void: active_world = world_id diff --git a/src/game/engine/src/autoloads/game_state.gd b/src/game/engine/src/autoloads/game_state.gd index 374df8ac..acef2a4c 100644 --- a/src/game/engine/src/autoloads/game_state.gd +++ b/src/game/engine/src/autoloads/game_state.gd @@ -6,10 +6,6 @@ const PlayerScript: GDScript = preload("res://engine/src/entities/player.gd") const GameMapScript: GDScript = preload("res://engine/src/map/game_map.gd") const BuildingScript: GDScript = preload("res://engine/src/entities/building.gd") -## Era definitions loaded from the game pack's eras.json via DataLoader. -## The engine defines no era names — all era content is game-pack-driven. -var era_data: Array = [] - const DEFAULT_SETTINGS: Dictionary = { "map_size": "small", "map_type": "continents", @@ -38,6 +34,10 @@ const PLAYER_COLORS: Array[Color] = [ Color(0.3, 0.3, 0.6), # Navy ] +## Era definitions loaded from the game pack's eras.json via DataLoader. +## The engine defines no era names — all era content is game-pack-driven. +var era_data: Array = [] + var current_theme: String = "fantasy" var layers: Array = [] var players: Array = [] # Array of Player @@ -91,8 +91,11 @@ func initialize_game(settings: Dictionary) -> void: turn_number = 1 era = 0 - era_data = DataLoader.get_data("eras").values() if DataLoader.get_data("eras") is Dictionary else [] - era_data.sort_custom(func(a: Dictionary, b: Dictionary) -> bool: return a.get("id", "") < b.get("id", "")) + var eras_raw: Dictionary = DataLoader.get_data("eras") as Dictionary + era_data = eras_raw.values() if eras_raw != null else [] + era_data.sort_custom( + func(a: Dictionary, b: Dictionary) -> bool: return a.get("id", "") < b.get("id", "") + ) current_player_index = 0 players = [] layers = [] diff --git a/src/game/engine/src/autoloads/sprite_manifest.gd b/src/game/engine/src/autoloads/sprite_manifest.gd index db576732..156c757c 100644 --- a/src/game/engine/src/autoloads/sprite_manifest.gd +++ b/src/game/engine/src/autoloads/sprite_manifest.gd @@ -76,7 +76,8 @@ func get_sprite( params = [entity_type, entity_id, variant] else: query = ( - "SELECT path FROM sprites WHERE entity_type = ? AND entity_id = ? AND quality = ? AND variant = ? LIMIT 1" + "SELECT path FROM sprites" + + " WHERE entity_type = ? AND entity_id = ? AND quality = ? AND variant = ? LIMIT 1" ) params = [entity_type, entity_id, quality, variant]