diff --git a/.project/objectives/DASHBOARD_CATEGORIES.md b/.project/objectives/DASHBOARD_CATEGORIES.md
index 01e9c775..b0e9b623 100644
--- a/.project/objectives/DASHBOARD_CATEGORIES.md
+++ b/.project/objectives/DASHBOARD_CATEGORIES.md
@@ -271,7 +271,7 @@
| [p2-43](p2-43-culture-research-completion-event.md) | 🟡 partial | P2 | Culture research live-game pipeline — per-turn GDExt bridge + `culture_researched` emit | — | 🟢 |
| [p2-43a](p2-43a-rust-port-culture-pick.md) | 🔴 stub | P3 | Rail-1 port — `_pick_culture_tradition` → mc-ai::tactical::culture_pick | — | 🟢 |
| [p2-44](p2-44-ai-promotion-selection.md) | 🟡 partial | P2 | AI promotion selection — auto-pick + emit unit_promoted for AI units | — | 🟢 |
-| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | 🔴 stub | P2 | DataLoader path mismatch — `get_promotion("trees")` returns empty | [unassigned](../team-leads/unassigned.md) | 🟢 |
+| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | 🟡 partial | P2 | DataLoader path mismatch — `get_promotion(\"trees\")` returns empty | [unassigned](../team-leads/unassigned.md) | 🟢 |
| [p2-45](p2-45-elimination-reconciliation.md) | ✅ done | P2 | Player elimination reconciliation — emit `player_eliminated` on every transition | — | 🟢 |
| [p2-46](p2-46-past-games-archive-replay-viewer.md) | 🟡 partial | P2 | Past-games archive & replay viewer — `mc-replay` crate, on-disk archive, projection-based playback | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p2-47](p2-47-in-game-statistics-screens.md) | 🟡 partial | P2 | In-game statistics screens — Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) | [shipwright](../team-leads/shipwright.md) | 🟢 |
@@ -326,7 +326,7 @@
| [p3-07a](p3-07a-cv-wealth-and-authority-amplifier.md) | 🔴 stub | P3 | CV-of-wealth + Authority amplifier → inequality stat | [unassigned](../team-leads/unassigned.md) | 🔒 p3-05b |
| [p3-07b](p3-07b-four-damage-channels.md) | 🔴 stub | P3 | Four damage channels — Land/Water/Magic/Air emission from inequality | [unassigned](../team-leads/unassigned.md) | 🔒 p3-07a |
| [p3-10a](p3-10a-lair-assault-mode.md) | 🟡 partial | P3 | Lair assault mode — enter-and-clear | [unassigned](../team-leads/unassigned.md) | 🟢 |
-| [p3-10b](p3-10b-lair-siege-mode.md) | 🔴 stub | P3 | Lair siege mode — multi-turn pressure from adjacent | [unassigned](../team-leads/unassigned.md) | 🔒 p3-10a |
+| [p3-10b](p3-10b-lair-siege-mode.md) | 🟡 partial | P3 | Lair siege mode — multi-turn pressure from adjacent | [unassigned](../team-leads/unassigned.md) | 🔒 p3-10a |
| [p3-10c](p3-10c-lair-raid-mode.md) | 🔴 stub | P3 | Lair raid mode — grab-and-exit | [unassigned](../team-leads/unassigned.md) | 🔒 p3-10a |
| [p3-11](p3-11-pioneer-engineer-action-points.md) | 🟡 partial | P3 | Pioneer & Engineer action-point pool | [unassigned](../team-leads/unassigned.md) | 🟢 |
| [p3-12](p3-12-fauna-stat-derivation-from-traits.md) | ✅ done | P3 | Fauna combat stat derivation — regenerate from traits | [terraformer](../team-leads/terraformer.md) | 🟢 |
diff --git a/.project/objectives/README.md b/.project/objectives/README.md
index 3bad14d4..f99600cb 100644
--- a/.project/objectives/README.md
+++ b/.project/objectives/README.md
@@ -16,9 +16,9 @@
|---|---|---|---|---|---|---|---|
| **P0** | 0 | 0 | 0 | 0 | 0 | 44 | 44 |
| **P1** | 1 | 13 | 1 | 6 | 1 | 51 | 73 |
-| **P2** | 0 | 12 | 12 | 0 | 6 | 58 | 88 |
-| **P3 (oos)** | 0 | 7 | 10 | 0 | 21 | 5 | 43 |
-| **total** | **1** | **32** | **23** | **6** | **28** | **158** | **248** |
+| **P2** | 0 | 13 | 11 | 0 | 6 | 58 | 88 |
+| **P3 (oos)** | 0 | 8 | 9 | 0 | 21 | 5 | 43 |
+| **total** | **1** | **34** | **21** | **6** | **28** | **158** | **248** |
@@ -80,6 +80,7 @@
| [p2-18](p2-18-guide-public-deployment.md) | 🟡 partial | Guide web app — public hosting + deploy pipeline | — | — | 2026-04-17 | 🟢 unblocked |
| [p2-43](p2-43-culture-research-completion-event.md) | 🟡 partial | Culture research live-game pipeline — per-turn GDExt bridge + `culture_researched` emit | — | — | 2026-05-05 | 🟢 unblocked |
| [p2-44](p2-44-ai-promotion-selection.md) | 🟡 partial | AI promotion selection — auto-pick + emit unit_promoted for AI units | — | — | 2026-05-05 | 🟢 unblocked |
+| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | 🟡 partial | DataLoader path mismatch — `get_promotion(\"trees\")` returns empty | — | [unassigned](../team-leads/unassigned.md) | 2026-05-05 | 🟢 unblocked |
| [p2-46](p2-46-past-games-archive-replay-viewer.md) | 🟡 partial | Past-games archive & replay viewer — `mc-replay` crate, on-disk archive, projection-based playback | — | [shipwright](../team-leads/shipwright.md) | 2026-05-05 | 🟢 unblocked |
| [p2-47](p2-47-in-game-statistics-screens.md) | 🟡 partial | In-game statistics screens — Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) | — | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟢 unblocked |
| [p2-48](p2-48-end-of-game-summary-screen.md) | 🟡 partial | End-of-game summary screen — outcome banner, standings, score graph, awards, timeline, footer actions | — | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟢 unblocked |
@@ -90,7 +91,6 @@
| [p2-64](p2-64-apricot-async-batch-protocol.md) | 🟡 partial | Apricot async batch protocol — launch / status / fetch decoupling | — | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-05 | 🟢 unblocked |
| [p2-10k](p2-10k-gdlint-cleanup.md) | 🔴 stub | CI: fix 51 gdlint violations so Stage 3 is hard-green | — | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟢 unblocked |
| [p2-10l](p2-10l-gut-regression-triage.md) | 🔴 stub | CI: fix 15 GUT regressions so Stage 5 is hard-green | — | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟢 unblocked |
-| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | 🔴 stub | DataLoader path mismatch — `get_promotion("trees")` returns empty | — | [unassigned](../team-leads/unassigned.md) | 2026-05-05 | 🟢 unblocked |
| [p2-55d](p2-55d-ai-ransom-decision-hook.md) | 🔴 stub | AI ransom accept/refuse hook in mc-turn start-of-turn | — | — | 2026-05-03 | 🟢 unblocked |
| [p2-55e](p2-55e-richer-ransom-events.md) | 🔴 stub | UnitRansomAccepted / UnitRansomExpired events on TurnResult | — | — | 2026-05-03 | 🟢 unblocked |
| [p2-56](p2-56-worker-categories-and-expertise-tiers.md) | 🔴 stub | Worker categories (Sustenance/Construction/Wealth) + 5-tier expertise + Master/Grandmaster auras + idle decay | — | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟢 unblocked |
diff --git a/.project/objectives/objectives.json b/.project/objectives/objectives.json
index eaaeb9b3..95aafbc4 100644
--- a/.project/objectives/objectives.json
+++ b/.project/objectives/objectives.json
@@ -1,10 +1,10 @@
{
- "generated_at": "2026-05-05T19:11:09Z",
+ "generated_at": "2026-05-05T19:33:01Z",
"totals": {
"done": 158,
"in_progress": 1,
- "partial": 32,
- "stub": 23,
+ "partial": 34,
+ "stub": 21,
"missing": 6,
"oos": 28,
"total": 248
@@ -1776,9 +1776,9 @@
},
{
"id": "p2-44a",
- "title": "DataLoader path mismatch — `get_promotion(\"trees\")` returns empty",
+ "title": "DataLoader path mismatch — `get_promotion(\\\"trees\\\")` returns empty",
"priority": "p2",
- "status": "stub",
+ "status": "partial",
"scope": "game1",
"owner": "unassigned",
"updated_at": "2026-05-05",
@@ -2641,10 +2641,10 @@
"id": "p3-10b",
"title": "Lair siege mode — multi-turn pressure from adjacent",
"priority": "p3",
- "status": "stub",
+ "status": "partial",
"scope": "game1",
"owner": "unassigned",
- "updated_at": "2026-05-03",
+ "updated_at": "2026-05-05",
"blocked_by": [
"p3-10a"
],
diff --git a/.project/objectives/p2-44a-dataloader-promotion-trees-path.md b/.project/objectives/p2-44a-dataloader-promotion-trees-path.md
index dd187c47..dbd76483 100644
--- a/.project/objectives/p2-44a-dataloader-promotion-trees-path.md
+++ b/.project/objectives/p2-44a-dataloader-promotion-trees-path.md
@@ -1,16 +1,20 @@
---
id: p2-44a
-title: DataLoader path mismatch — `get_promotion("trees")` returns empty
+title: "DataLoader path mismatch — `get_promotion(\"trees\")` returns empty"
priority: p2
-status: stub
+status: partial
scope: game1
-category: ai
owner: unassigned
-created: 2026-05-05
updated_at: 2026-05-05
+evidence:
+ - "src/game/engine/src/autoloads/data_loader.gd:345 get_promotion_trees()"
+ - "src/game/engine/src/modules/ai/ai_turn_bridge_state.gd:418 uses helper"
+ - validation batch NOT yet run — SSL error killed specialist
blocked_by: []
-follow_ups: []
---
+## p2-44a close-out (2026-05-05)
+
+DataLoader gained a `get_promotion_trees()` helper (commit `99f1049ed` "add dataloader promotion path entry"). `_eligible_promotion_ids` in `ai_turn_bridge_state.gd:418` now uses the new helper. Apricot batch validation NOT yet run — specialist died from API SSL error before the launch/status/fetch validation pass. Status: partial. Next step: run a 1-seed apricot smoke via p2-64 protocol and confirm `unit_promoted` events fire; if yes, flip both p2-44a and p2-44 to done.
## Context
diff --git a/.project/objectives/p3-10b-lair-siege-mode.md b/.project/objectives/p3-10b-lair-siege-mode.md
index 4488e5d2..886f04b4 100644
--- a/.project/objectives/p3-10b-lair-siege-mode.md
+++ b/.project/objectives/p3-10b-lair-siege-mode.md
@@ -1,16 +1,19 @@
---
id: p3-10b
-title: "Lair siege mode — multi-turn pressure from adjacent"
+title: Lair siege mode — multi-turn pressure from adjacent
priority: p3
-status: stub
+status: partial
scope: game1
-category: combat
owner: unassigned
-created: 2026-05-03
-updated_at: 2026-05-03
+updated_at: 2026-05-05
+evidence:
+ - src/simulator/crates/mc-core/src/lair.rs (SiegeState/SiegeOutcome)
+ - "src/simulator/crates/mc-combat/src/lair.rs:225 apply_siege_pressure + decay_siege"
blocked_by: [p3-10a]
-follow_ups: []
---
+## p3-10b close-out (2026-05-05)
+
+`mc_core::lair::SiegeState` + `SiegeOutcome` typed enums shipped. `mc_combat::lair::apply_siege_pressure` and `decay_siege` functions implement multi-turn pressure-from-adjacent semantics. Outcomes include `Continuing | Surrender | AlreadySurrendered`. Status: partial — Rust mechanic implemented; mc-turn integration into the per-turn dispatch (call site for besieging units) and end-to-end batch validation are not yet in place. ACS pushed `2de4ae5ac "add siege pressure state tracking"`.
## Context
diff --git a/src/simulator/crates/mc-core/src/lair.rs b/src/simulator/crates/mc-core/src/lair.rs
index cb6d9b86..d2c11812 100644
--- a/src/simulator/crates/mc-core/src/lair.rs
+++ b/src/simulator/crates/mc-core/src/lair.rs
@@ -204,6 +204,74 @@ pub enum SiegeOutcome {
AlreadySurrendered,
}
+// ── p3-10c: Raid mode primitives ──────────────────────────────────────
+//
+// Raid mode (Layer 3 of `ecology-gameplay.md`, `lair_combat_modes.json::raid`)
+// is a single-turn opportunistic strike: attacker enters the lair tile,
+// grabs a fraction of the full clear loot, takes scaled damage, and
+// (on success) escapes back to an adjacent tile. The lair is NOT cleared.
+// On `Caught`, the attacker fails to escape and the lair gains a
+// short-lived `pursuing` flag captured by `RaidAftermath`.
+
+/// Single-turn raid result returned by `mc_combat::lair::resolve_raid`.
+///
+/// The bridge layer is responsible for actually moving the attacker stack
+/// off the lair tile (`escaped == true`) or leaving it stranded
+/// (`Caught`). This enum just reports the math — no world-state mutation.
+#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
+#[serde(rename_all = "snake_case")]
+pub enum RaidOutcome {
+ /// Raid succeeded: attacker grabbed `amount` total loot units (sum
+ /// across all `LootDrop`s — for at-a-glance UI summary; the actual
+ /// per-resource drop list is returned alongside this enum) and
+ /// successfully retreated when `escaped == true`. `escaped` is
+ /// false when the raid landed loot but the retreat roll failed and
+ /// the attacker is still on the lair tile (rare edge — caller
+ /// treats like Caught for movement purposes but loot still drops).
+ LootGrabbed { amount: u32, escaped: bool },
+ /// Raid failed mid-strike: attacker took `losses` HP across the
+ /// stack and gained no loot. Lair fauna pursue (see
+ /// `RaidAftermath`).
+ Caught { losses: u32 },
+ /// Aborted before contact (empty stack, empty defender list, or
+ /// unmet preconditions). No loot, no losses, no aftermath.
+ Aborted,
+}
+
+/// Persistent per-lair-tile aftermath of a failed raid: the lair
+/// fauna pursue for a short window, increasing aggression / encounter
+/// rate for stacks crossing the territory zone.
+///
+/// Lives on `mc_turn::GameState::raid_aftermath` keyed by `(col, row)`
+/// of the lair tile, mirroring `siege_pressure`. The bridge ticks
+/// `pursuing_until_turn` against the current turn counter and drops
+/// expired entries.
+#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
+pub struct RaidAftermath {
+ /// Lair content id (for chronicle / UI events).
+ pub lair_id: LairId,
+ /// Absolute turn number at and after which the pursuit flag is
+ /// considered expired. The bridge drops the entry when
+ /// `current_turn >= pursuing_until_turn`.
+ pub pursuing_until_turn: u32,
+}
+
+impl RaidAftermath {
+ pub fn new(lair_id: LairId, pursuing_until_turn: u32) -> Self {
+ Self {
+ lair_id,
+ pursuing_until_turn,
+ }
+ }
+
+ /// True when the pursuit window has not yet expired relative to
+ /// `current_turn`.
+ #[must_use]
+ pub fn is_active(&self, current_turn: u32) -> bool {
+ current_turn < self.pursuing_until_turn
+ }
+}
+
#[cfg(test)]
mod tests {
use super::*;
|