From 0176d9545a2b7b03b99103f5a51e1fc1e5be505b Mon Sep 17 00:00:00 2001 From: Natalie Date: Thu, 16 Apr 2026 12:09:49 -0700 Subject: [PATCH] =?UTF-8?q?fix(@projects/@magic-civilization):=20?= =?UTF-8?q?=F0=9F=90=9B=20increase=20base=20city=20hp=20to=20300=20for=20l?= =?UTF-8?q?ater=20capital=20survival?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/simulator/crates/mc-city/src/city.rs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/simulator/crates/mc-city/src/city.rs b/src/simulator/crates/mc-city/src/city.rs index 5ebc58b9..8d449e44 100644 --- a/src/simulator/crates/mc-city/src/city.rs +++ b/src/simulator/crates/mc-city/src/city.rs @@ -106,11 +106,10 @@ impl TileYield { /// with two decent food tiles. Target: median p0_pop_peak ≥ 7 at T150. pub const FOOD_PER_POP: f64 = 1.2; -/// Base city HP before population scaling. Tuned up from 200 to 260 to -/// extend TTV alongside the melee-city-damage fraction in resolver.rs. The -/// combination (HP boost + 0.5 melee-to-city fraction + 20 HP/turn regen) -/// pushes capital fall from T99 to T200+. -pub const BASE_CITY_HP: u32 = 260; +/// Base city HP before population scaling. Final tune (200 → 260 → 300) to +/// stretch seed 1's T124 capital fall toward T200. Paired with 26 HP/turn +/// regen and the 0.40 melee-to-city damage fraction in resolver.rs. +pub const BASE_CITY_HP: u32 = 300; /// HP gained per population point. pub const HP_PER_POP: u32 = 10;