diff --git a/src/game/engine/scenes/overviews/end_game_stats.gd b/src/game/engine/scenes/overviews/end_game_stats.gd index 37687a8d..d7c6795d 100644 --- a/src/game/engine/scenes/overviews/end_game_stats.gd +++ b/src/game/engine/scenes/overviews/end_game_stats.gd @@ -238,7 +238,7 @@ func _build_domain_breakdown(player_index: int) -> void: for child: Node in _domain_list.get_children(): child.queue_free() - var tw: TechWebScript = GameState.get_tech_web() if GameState.has_method("get_tech_web") else null + var tw: TechWebScript = TurnManager.get_tech_web() as TechWebScript if tw == null: return diff --git a/src/game/engine/scenes/tests/tech_tree_proof.gd b/src/game/engine/scenes/tests/tech_tree_proof.gd index a2e8e418..48a43a9d 100644 --- a/src/game/engine/scenes/tests/tech_tree_proof.gd +++ b/src/game/engine/scenes/tests/tech_tree_proof.gd @@ -53,7 +53,7 @@ func _setup_game_state() -> void: GameState.current_player_index = 0 - var tw: TechWebScript = GameState.get_tech_web() + var tw: TechWebScript = TurnManager.get_tech_web() as TechWebScript print( "TechWeb: %d techs, %d pillars" % [tw.get_tech_count(), tw.get_pillars().size()] )