diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index daca4f2f..b31d2a50 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -951,6 +951,7 @@ func _play_turn() -> void: lair_target = _find_nearest_low_lair(u.position, lair_max_tier) if lair_target != Vector2i(-1, -1): _move_toward(u, lair_target, game_map) + _try_attack_adjacent_lair(u, game_map) elif u.position != city_pos: _move_toward(u, city_pos, game_map) elif not u.is_fortified: