From 143c50ca4f009a029bb7aec12cb89e5d8ccda58f Mon Sep 17 00:00:00 2001 From: Natalie Date: Fri, 17 Apr 2026 04:03:13 -0700 Subject: [PATCH] =?UTF-8?q?feat(@projects/@magic-civilization):=20?= =?UTF-8?q?=E2=9C=A8=20add=20adjacent=20lair=20attack=20logic?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/game/engine/scenes/tests/auto_play.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index daca4f2f..b31d2a50 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -951,6 +951,7 @@ func _play_turn() -> void: lair_target = _find_nearest_low_lair(u.position, lair_max_tier) if lair_target != Vector2i(-1, -1): _move_toward(u, lair_target, game_map) + _try_attack_adjacent_lair(u, game_map) elif u.position != city_pos: _move_toward(u, city_pos, game_map) elif not u.is_fortified: