diff --git a/src/game/engine/scenes/tests/defeat_screen_proof.gd b/src/game/engine/scenes/tests/defeat_screen_proof.gd index 0f139e35..13455d44 100644 --- a/src/game/engine/scenes/tests/defeat_screen_proof.gd +++ b/src/game/engine/scenes/tests/defeat_screen_proof.gd @@ -27,7 +27,7 @@ func _ready() -> void: _seed_players() GameState.turn_number = 64 - GameState.current_seed = 42 + GameState.map_seed = 42 var screen: CanvasLayer = DefeatScreenScene.instantiate() as CanvasLayer add_child(screen) diff --git a/src/game/engine/scenes/tests/victory_screen_proof.gd b/src/game/engine/scenes/tests/victory_screen_proof.gd index 94346cad..ec6843df 100644 --- a/src/game/engine/scenes/tests/victory_screen_proof.gd +++ b/src/game/engine/scenes/tests/victory_screen_proof.gd @@ -30,7 +30,7 @@ func _ready() -> void: _seed_players() GameState.turn_number = 87 - GameState.current_seed = 42 + GameState.map_seed = 42 var screen: CanvasLayer = VictoryScreenScene.instantiate() as CanvasLayer add_child(screen)