diff --git a/src/game/engine/src/modules/ai/ai_turn_bridge.gd b/src/game/engine/src/modules/ai/ai_turn_bridge.gd index 8ac860a9..49a0f7c1 100644 --- a/src/game/engine/src/modules/ai/ai_turn_bridge.gd +++ b/src/game/engine/src/modules/ai/ai_turn_bridge.gd @@ -124,6 +124,7 @@ static func _apply_set_production(action: Dictionary, player: RefCounted) -> boo cost = int(bdata.get("cost", 0)) city.production_queue = [{"type": item_type, "id": item_id, "cost": cost}] city.production_progress = 0 + print("[AI] P%d set_production: %s %s (cost=%d)" % [player.index, item_type, item_id, cost]) return true