diff --git a/games/age-of-dwarves/docs/races/OVERVIEW.md b/games/age-of-dwarves/docs/races/OVERVIEW.md index 59ccb91f..67b000ed 100644 --- a/games/age-of-dwarves/docs/races/OVERVIEW.md +++ b/games/age-of-dwarves/docs/races/OVERVIEW.md @@ -8,6 +8,16 @@ 4 of 16 races selected to maximize mechanical contrast while covering all 5 magic schools. +| Race | Homeworld | Planet | Design role | +|------|-----------|--------|-------------| +| High Elves | Silvandel | `venus` | Arcane master — magic power over numbers | +| Humans | Valorheim | `earth` | Baseline — adaptable, no extremes | +| Dwarves | Khazad Prime | `earth` | Industrial — production and fortification | +| Orcs | Gorgrund | `earth` (volcanic) | Raider — expansion and growth at cost of culture | + +Homeworld data: `resources/worlds/`. Race data (including `terrain_affinity`): `resources/races/`. +Homeworld design intent: `games/age-of-4/docs/races/HOMEWORLDS.md`. + ### Why These Four - **All 5 magic schools** represented: Life (Human), Nature (Elf/Dwarf), Aether (Elf/Human/Dwarf), Death (Orc), Chaos (Orc)