From 201155a2d3b1faaa011a439139fc7d8b28fe9d56 Mon Sep 17 00:00:00 2001 From: Claude Code Date: Tue, 31 Mar 2026 04:46:16 -0700 Subject: [PATCH] =?UTF-8?q?docs(races):=20=F0=9F=93=9D=20Update=20race=20l?= =?UTF-8?q?ore=20and=20gameplay=20mechanics=20in=20OVERVIEW.md=20for=20"Ag?= =?UTF-8?q?e=20of=20Dwarves"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- games/age-of-dwarves/docs/races/OVERVIEW.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/games/age-of-dwarves/docs/races/OVERVIEW.md b/games/age-of-dwarves/docs/races/OVERVIEW.md index 59ccb91f..67b000ed 100644 --- a/games/age-of-dwarves/docs/races/OVERVIEW.md +++ b/games/age-of-dwarves/docs/races/OVERVIEW.md @@ -8,6 +8,16 @@ 4 of 16 races selected to maximize mechanical contrast while covering all 5 magic schools. +| Race | Homeworld | Planet | Design role | +|------|-----------|--------|-------------| +| High Elves | Silvandel | `venus` | Arcane master — magic power over numbers | +| Humans | Valorheim | `earth` | Baseline — adaptable, no extremes | +| Dwarves | Khazad Prime | `earth` | Industrial — production and fortification | +| Orcs | Gorgrund | `earth` (volcanic) | Raider — expansion and growth at cost of culture | + +Homeworld data: `resources/worlds/`. Race data (including `terrain_affinity`): `resources/races/`. +Homeworld design intent: `games/age-of-4/docs/races/HOMEWORLDS.md`. + ### Why These Four - **All 5 magic schools** represented: Life (Human), Nature (Elf/Dwarf), Aether (Elf/Human/Dwarf), Death (Orc), Chaos (Orc)