diff --git a/engine/src/modules/climate/climate.gd b/engine/src/modules/climate/climate.gd index c8d3512e..041db4f2 100644 --- a/engine/src/modules/climate/climate.gd +++ b/engine/src/modules/climate/climate.gd @@ -117,7 +117,7 @@ func _apply_aerosol_forcing(game_map: RefCounted) -> void: # Short-circuit: skip processing if no aerosol exists anywhere var any_aerosol: bool = false for axial: Vector2i in game_map.tiles: - if (game_map.tiles[axial] as Object).get("sulfate_aerosol") > 0.001: + if (game_map.tiles[axial] as Object).get("sulfate_aerosol") > 0.1: any_aerosol = true break if not any_aerosol: @@ -147,7 +147,7 @@ func _apply_aerosol_forcing(game_map: RefCounted) -> void: var snapshot: Dictionary = {} for axial: Vector2i in game_map.tiles: var tile: Variant = game_map.tiles[axial] - if tile.sulfate_aerosol > 0.001: + if tile.sulfate_aerosol > 0.1: snapshot[axial] = tile.sulfate_aerosol for axial: Vector2i in snapshot: