diff --git a/src/game/engine/src/modules/events/marine_harvest.gd b/src/game/engine/src/modules/events/marine_harvest.gd index 7e13378b..6331bc26 100644 --- a/src/game/engine/src/modules/events/marine_harvest.gd +++ b/src/game/engine/src/modules/events/marine_harvest.gd @@ -344,7 +344,8 @@ func apply_necro_bloom(game_map: RefCounted, axial: Vector2i) -> void: return # not a dead spot # Resurrect as merfolk_shallows (closest generic coastal resource) - tile.resource_id = "merfolk_shallows" if BiomeRegistry.has_tag(tile.biome_id, "is_coast") else "leviathan_grounds" + var is_coast: bool = BiomeRegistry.has_tag(tile.biome_id, "is_coast") + tile.resource_id = "merfolk_shallows" if is_coast else "leviathan_grounds" tile.fish_stock = 50 EventBus.fishing_spot_migrated.emit(axial, axial) # "migrated" back to same tile