diff --git a/src/resources/worlds/khazad_prime/dev-notes.md b/src/resources/worlds/khazad_prime/dev-notes.md new file mode 100644 index 00000000..a6b05f96 --- /dev/null +++ b/src/resources/worlds/khazad_prime/dev-notes.md @@ -0,0 +1,24 @@ +# Khazad Prime — Developer Notes + +## Overview +High-elevation, cold, low-moisture world built on the `earth` archetype. Designed to feel +geologically ancient — compressed, dense, mineral-rich. The biosphere is sparse but tough. + +## Climate Tuning +- `temp_bias: cold` — global temperature shifted cold; alpine/tundra biomes dominate +- `moisture_bias: low` — sparse precipitation; subterranean water sources are primary +- `elevation_bias: high` — map generation favors mountain and hill tiles + +## Biome Distribution +Dominant: `mountains`, `alpine_tundra`, `subterranean`, `alpine_meadow` +The `subterranean` biome is key — it represents deep-carved Dwarven halls and must support +production buildings that wouldn't appear on surface tiles. + +## Planetary Bonuses +Production +2 and fortification_rate +15 only apply when the active map archetype matches +this world (`map_archetype == world_archetype`). This rewards Dwarves for playing on their +home turf without unbalancing other scenarios. + +## Known Issues / TODO +- `subterranean` biome tags not yet defined in src/resources/biomes/ +- Subterranean ecology (fungi, cave fauna) needs its own succession model in mc-climate diff --git a/src/resources/worlds/khazad_prime/gameplay-notes.md b/src/resources/worlds/khazad_prime/gameplay-notes.md new file mode 100644 index 00000000..4606f29e --- /dev/null +++ b/src/resources/worlds/khazad_prime/gameplay-notes.md @@ -0,0 +1,15 @@ +# Khazad Prime — Gameplay Notes + +Khazad Prime is the ancestral homeworld of the Dwarves. + +A world of towering iron peaks, frozen ridgelines, and vast underground kingdoms carved from +living rock over millennia. The surface is harsh and unforgiving — thin air, brutal winters, +and sparse rainfall. But beneath the stone lies warmth, water, and the richest ore veins in +the known worlds. + +Dwarves who begin on Khazad Prime receive production and fortification bonuses when the game +map matches their homeworld archetype, reflecting their mastery of terrain that would break +any other civilization. + +**Playing on Khazad Prime favors:** Mining, fortification, underground expansion +**Challenges:** Low food yield, slow population growth, limited arable land