diff --git a/src/game/engine/scenes/hud/top_bar.gd b/src/game/engine/scenes/hud/top_bar.gd index d71638d1..a4d23d60 100644 --- a/src/game/engine/scenes/hud/top_bar.gd +++ b/src/game/engine/scenes/hud/top_bar.gd @@ -150,11 +150,11 @@ func _update_happiness(value: int) -> void: var status_label: String = ThemeVocabulary.lookup("happiness_status_" + status) %HappinessLabel.text = ThemeVocabulary.lookup("fmt_top_bar_dot") % [status_label, _format_signed(value)] if value > 0: - %HappinessLabel.add_theme_color_override("font_color", ThemeAssets.color("semantic.positive")) + %HappinessLabel.theme_type_variation = "LabelPositive" elif value < 0: - %HappinessLabel.add_theme_color_override("font_color", ThemeAssets.color("semantic.negative")) + %HappinessLabel.theme_type_variation = "LabelNegative" else: - %HappinessLabel.add_theme_color_override("font_color", ThemeAssets.color("text.secondary")) + %HappinessLabel.theme_type_variation = "LabelSecondary" func _update_golden_age_badge() -> void: