diff --git a/scripts/p2-60-lens-proof.sh b/scripts/p2-60-lens-proof.sh new file mode 100755 index 00000000..89225166 --- /dev/null +++ b/scripts/p2-60-lens-proof.sh @@ -0,0 +1,92 @@ +#!/usr/bin/env bash +# p2-60 Lens Switcher proof renderer. +# +# Runs ON apricot. Drives flatpak Godot under a weston-headless Wayland host +# pointed at `res://engine/scenes/tests/lens_switcher_proof.tscn`. The scene +# instantiates the lens switcher widget, cycles through every loaded lens, +# and writes one PNG per lens to `user://screenshots/lens__.png`, +# printing `SCREENSHOT_PATH:` per shot. +# +# Caller-side (plum) entry point: scripts/p2-60-lens-proof-run.sh — that one +# pushes via the canonical fetch / worktree path used by apricot-run.sh, then +# invokes this script inside the scratch worktree. +# +# Env: +# SCRATCH_DIR worktree path containing src/game (required) +# LOG_FILE log destination (default /tmp/p2-60-lens-proof.log) +# TIMEOUT_SEC Godot timeout in seconds (default 90) + +set -uo pipefail + +SCRATCH_DIR="${SCRATCH_DIR:?SCRATCH_DIR is required}" +LOG_FILE="${LOG_FILE:-/tmp/p2-60-lens-proof.log}" +TIMEOUT_SEC="${TIMEOUT_SEC:-90}" + +GODOT_USERDATA="$HOME/.var/app/org.godotengine.Godot/data/godot/app_userdata/Magic Civilization" +SHOT_DIR="$GODOT_USERDATA/screenshots" + +echo "=== p2-60 Lens Switcher proof ===" +echo "SCRATCH_DIR: $SCRATCH_DIR" +echo "LOG: $LOG_FILE" +echo "Sandbox screenshot dir: $SHOT_DIR" + +# Wipe prior lens screenshots so we only fetch this run's outputs. +mkdir -p "$SHOT_DIR" +rm -f "$SHOT_DIR"/lens_*.png 2>/dev/null || true + +if ! command -v weston >/dev/null 2>&1; then + echo "ERROR: weston not installed" >&2 + exit 2 +fi + +WESTON_SOCKET="p2-60-lens-$$" +WESTON_LOG="/tmp/p2-60-lens-weston.log" +echo "Starting weston (headless, socket=$WESTON_SOCKET)..." +weston --backend=headless --no-config --socket="$WESTON_SOCKET" \ + --width=1920 --height=360 \ + >"$WESTON_LOG" 2>&1 & +WESTON_PID=$! +sleep 1.5 +if ! kill -0 "$WESTON_PID" 2>/dev/null; then + echo "ERROR: weston failed to launch — see $WESTON_LOG" >&2 + tail -20 "$WESTON_LOG" >&2 + exit 3 +fi +trap 'kill $WESTON_PID 2>/dev/null; wait $WESTON_PID 2>/dev/null' EXIT + +XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \ +timeout "$TIMEOUT_SEC" flatpak run --user \ + --filesystem=home \ + --socket=wayland \ + --unset-env=DISPLAY \ + --env=WAYLAND_DISPLAY="$WESTON_SOCKET" \ + --filesystem=xdg-run/${WESTON_SOCKET} \ + --env=SCREENSHOT_NAME="lens" \ + org.godotengine.Godot \ + --path "$SCRATCH_DIR/src/game" \ + --display-driver wayland \ + --rendering-driver opengl3 \ + --rendering-method gl_compatibility \ + res://engine/scenes/tests/lens_switcher_proof.tscn \ + >"$LOG_FILE" 2>&1 +RC=$? + +echo "--- Godot exit rc=$RC ---" +echo "--- Tail of log ---" +tail -40 "$LOG_FILE" +echo "-------------------" +echo "--- SCREENSHOT_PATH lines ---" +grep "SCREENSHOT_PATH:" "$LOG_FILE" || echo "(none)" +echo "-----------------------------" + +SHOTS=( "$SHOT_DIR"/lens_*.png ) +if [ ! -f "${SHOTS[0]}" ]; then + echo "ERROR: no lens_*.png produced under $SHOT_DIR" >&2 + exit 1 +fi + +echo "Captured ${#SHOTS[@]} shots:" +ls -la "$SHOT_DIR"/lens_*.png + +echo "=== Done ===" +exit 0