diff --git a/.project/objectives/README.md b/.project/objectives/README.md index a0830f56..966daa04 100644 --- a/.project/objectives/README.md +++ b/.project/objectives/README.md @@ -1,10 +1,10 @@ # Objectives β€” Dashboard -> **Generated by `@lilith/mcp-objectives` β€” do not hand-edit.** Source of truth is per-file YAML frontmatter in this directory. Completed: [DASHBOARD_COMPLETED.md](DASHBOARD_COMPLETED.md) Β· By category: [DASHBOARD_CATEGORIES.md](DASHBOARD_CATEGORIES.md). +> **Generated by `tools/objectives-report.py` β€” do not hand-edit.** Source of truth is per-file YAML frontmatter in this directory. ## Legend -πŸ”΅ in-progress Β· 🟑 partial Β· πŸ”΄ stub Β· ❌ missing Β· ⚫ out-of-scope Β· βœ… done Β· ♻️ superseded +βœ… done Β· πŸ”΅ in-progress Β· 🟑 partial Β· πŸ”΄ stub Β· ❌ missing Β· ⚫ out-of-scope (Game 2 / Game 3) ## Totals @@ -12,13 +12,13 @@ **By Priority** -| Priority | πŸ”΅ | 🟑 | πŸ”΄ | ❌ | ⚫ | βœ… | Total | +| Priority | βœ… | πŸ”΅ | 🟑 | πŸ”΄ | ❌ | ⚫ | Total | |---|---|---|---|---|---|---|---| -| **P0** | 0 | 0 | 0 | 0 | 0 | 44 | 44 | -| **P1** | 1 | 14 | 1 | 5 | 1 | 49 | 71 | -| **P2** | 0 | 10 | 12 | 0 | 6 | 58 | 86 | -| **P3 (oos)** | 0 | 6 | 10 | 1 | 21 | 5 | 43 | -| **total** | **1** | **30** | **23** | **6** | **28** | **156** | **244** | +| **P0** | 44 | 0 | 0 | 0 | 0 | 0 | 44 | +| **P1** | 49 | 1 | 14 | 1 | 6 | 1 | 72 | +| **P2** | 57 | 0 | 10 | 12 | 0 | 6 | 85 | +| **P3 (oos)** | 5 | 0 | 6 | 10 | 0 | 21 | 42 | +| **total** | **155** | **1** | **30** | **23** | **6** | **28** | **243** | @@ -29,119 +29,266 @@ | [unassigned](../team-leads/unassigned.md) | 26 | | [asset-sprite](../team-leads/asset-sprite.md) | 6 | | [shipwright](../team-leads/shipwright.md) | 5 | +| [warcouncil](../team-leads/warcouncil.md) | 3 | | [simulator-infra](../team-leads/simulator-infra.md) | 3 | | [testwright](../team-leads/testwright.md) | 3 | -| [warcouncil](../team-leads/warcouncil.md) | 3 | | [combat-dev](../team-leads/combat-dev.md) | 2 | | [asset-audio](../team-leads/asset-audio.md) | 1 | -## πŸ”΅ In Progress +## P0 β€” Blockers for "completely playable" -> Actively claimed by a team lead. Grouped by owner. - -### [asset-audio](../team-leads/asset-audio.md) - -| ID | Priority | Title | Updated | Blocked | +| ID | Status | Title | Owner | Updated | |---|---|---|---|---| -| [p2-16](p2-16-audio-assets.md) | P1 | Audio assets β€” in-theme OSS launch pack + source ledger | 2026-05-03 | 🟒 unblocked | +| [p0-01](p0-01-mcts-wiring.md) | βœ… done | Wire MCTS into gameplay AI | [warcouncil](../team-leads/warcouncil.md) | 2026-04-26 | +| [p0-02](p0-02-clan-personalities.md) | βœ… done | Five AI clan personalities drive distinct playstyles | [warcouncil](../team-leads/warcouncil.md) | 2026-04-26 | +| [p0-03](p0-03-pvp-in-turn.md) | βœ… done | PvP combat resolved inside the authoritative turn processor | β€” | 2026-04-17 | +| [p0-04](p0-04-wonder-tracking.md) | βœ… done | World wonder tracking in PlayerState and score victory | β€” | 2026-04-17 | +| [p0-05](p0-05-culture-and-borders.md) | βœ… done | Culture generation and border expansion | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-06](p0-06-economy-integration.md) | βœ… done | Fold gold income / upkeep / improvement yields into turn loop | β€” | 2026-04-17 | +| [p0-07](p0-07-tech-research-costs.md) | βœ… done | Tech research costs and science pool pacing | β€” | 2026-04-17 | +| [p0-08](p0-08-domination-victory.md) | βœ… done | Domination victory path in mc-turn::victory | [warcouncil](../team-leads/warcouncil.md) | 2026-04-18 | +| [p0-09](p0-09-ui-completeness.md) | βœ… done | City-screen UI completeness (citizen assign, queue controls, promotion picker) | β€” | 2026-04-16 | +| [p0-10](p0-10-completion-stability.md) | βœ… done | Game-completion stability β€” β‰₯7/10 seeds declare a winner | β€” | 2026-04-17 | +| [p0-11](p0-11-mystery-item-authoring.md) | βœ… done | Author the four T8–T10 mystery item drops | β€” | 2026-04-16 | +| [p0-12](p0-12-save-load-autosave.md) | βœ… done | Save / load + autosave on quit | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-13](p0-13-fog-of-war-exploration.md) | βœ… done | Fog of war and exploration / scout loop | β€” | 2026-04-17 | +| [p0-14](p0-14-map-generation-balanced-starts.md) | βœ… done | Map generation, resource placement, and balanced fair starts | [shipwright](../team-leads/shipwright.md) | 2026-04-16 | +| [p0-15](p0-15-happiness-golden-age.md) | βœ… done | Happiness pool and Golden Age mechanics end-to-end | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-16](p0-16-worker-improvement-loop.md) | βœ… done | Worker / tile-improvement build loop | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-17](p0-17-wild-creature-lair-loop.md) | βœ… done | Wild creature and lair clearing loop | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-18](p0-18-strategic-resource-gate.md) | βœ… done | Strategic resources gate unit production (empire ledger) | β€” | 2026-04-17 | +| [p0-19](p0-19-biome-economy-integration.md) | βœ… done | Biome-driven collectibles β†’ tile yields β†’ happiness end-to-end | β€” | 2026-04-16 | +| [p0-21](p0-21-audio-system-capability.md) | βœ… done | Audio system capability β€” manifest + autoload + EventBus wiring | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-22](p0-22-ultimate-ai-stress-test.md) | βœ… done | "Ultimate AI stress test β€” 5 clans, huge map, deep lookahead" | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 | +| [p0-23](p0-23-sprite-rendering-capability.md) | βœ… done | Sprite rendering capability β€” replace procedural draw_* with texture rendering | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-24](p0-24-difficulty-calibrated-ai-progression.md) | βœ… done | Difficulty-calibrated AI progression β€” Easy / Normal / Hard tier-peak distributions | [warcouncil](../team-leads/warcouncil.md) | 2026-04-19 | +| [p0-25](p0-25-game-quality-metrics-instrumentation.md) | βœ… done | Game-quality metrics instrumentation β€” tier_peak, peak_unit_tier, wonder_count | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-26](p0-26-ai-tactical-rust-port.md) | βœ… done | Port tactical AI from GDScript to mc-ai (Rail-1 compliance) | [warcouncil](../team-leads/warcouncil.md) | 2026-04-18 | +| [p0-27](p0-27-gd-culture-bridge.md) | βœ… done | GdCulture bridge β€” live game delegates culture to mc-culture | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-28](p0-28-gd-economy-bridge.md) | βœ… done | GdEconomy bridge β€” live game delegates gold/upkeep to mc-economy | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-29](p0-29-gd-tech-bridge.md) | βœ… done | GdTechWeb bridge β€” live game delegates research to mc-tech | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p0-30](p0-30-ecology-double-tick-fix.md) | βœ… done | Remove duplicate GDScript ecology tick (single Rust source) | [shipwright](../team-leads/shipwright.md) | 2026-04-18 | +| [p0-31](p0-31-climate-rust-path-restore.md) | βœ… done | Restore Rust ecology path β€” fix ClimateScript bugs + re-enable per-turn tick | [shipwright](../team-leads/shipwright.md) | 2026-04-18 | +| [p0-32](p0-32-weather-climate-effects-restore.md) | βœ… done | Restore WeatherScript + ClimateEffectsScript β€” per-turn weather and climate-effects | [shipwright](../team-leads/shipwright.md) | 2026-04-18 | +| [p0-33](p0-33-world-map-input-and-panel-wiring.md) | βœ… done | World-map input wiring β€” unit selection panel, city click, ESC/F10 menu, panel close | [wireguard](../team-leads/wireguard.md) | 2026-04-19 | +| [p0-34](p0-34-freepeople-tribe-founding.md) | βœ… done | Freepeople tribe-founding cinematic β€” turn -1 / 0 / 1 start sequence and Dwarf Tribe founder unit | [shipwright](../team-leads/shipwright.md) | 2026-04-18 | +| [p0-37](p0-37-personality-emergent-tactical-thresholds.md) | βœ… done | Personality-emergent tactical thresholds (lift 7 hardcoded constants into axis-derived functions) | [warcouncil](../team-leads/warcouncil.md) | 2026-04-18 | +| [p0-38](p0-38-mcts-personality-priors.md) | βœ… done | Inject personality-utility scores as MCTS UCB1 priors | [warcouncil](../team-leads/warcouncil.md) | 2026-04-24 | +| [p0-39](p0-39-ai-tier-progression-unit-selection.md) | βœ… done | AI tier-progression unit selection β€” production.rs picks tier-2+ units once tech unlocks | [warcouncil](../team-leads/warcouncil.md) | 2026-04-18 | +| [p0-40](p0-40-iron-ore-resource-density.md) | βœ… done | Iron-ore strategic resource density β€” unblock tier 3-6 unit chain | [shipwright](../team-leads/shipwright.md) | 2026-04-24 | +| [p0-41](p0-41.md) | βœ… done | Building rally points β€” produced units auto-deploy to a designated hex | [shipwright](../team-leads/shipwright.md) | 2026-04-24 | +| [p0-41a](p0-41a-rally-smoke.md) | βœ… done | Rally-point smoke β€” produced unit gets PatrolOrder toward rally hex | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p0-42](p0-42.md) | βœ… done | Formation aggregation β€” adjacent units link into a shaped formation with terrain reflow | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p0-42a](p0-42a-formation-smoke.md) | βœ… done | Formation aggregation smoke β€” formations form and evolve at runtime | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p0-43](p0-43.md) | βœ… done | "Formation AI β€” MCTS plans at formation level, not per-unit" | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 | +| [p0-44](p0-44-movement-mode-ux.md) | βœ… done | Movement mode UX β€” Move button, path preview, right-click confirm, fog-aware pathing | [wireguard](../team-leads/wireguard.md) | 2026-04-19 | +| [p0-45](p0-45-turn-processor-consolidation-regression.md) | βœ… done | Turn processor consolidation β€” entities/ duplicate caused T1 SCRIPT ERROR halt | [shipwright](../team-leads/shipwright.md) | 2026-05-04 | ## P1 β€” Ship-readiness -| ID | Status | Title | Tags | Owner | Updated | Blocked | -|---|---|---|---|---|---|---| -| [p1-05](p1-05-balance-tuning.md) | 🟑 partial | Balance tuning β€” pop_peak β‰₯30 median, worker improvements β‰₯8 min | β€” | [shipwright](../team-leads/shipwright.md) | 2026-05-01 | 🟒 unblocked | -| [p1-22](p1-22-mcts-wall-clock-budget.md) | 🟑 partial | MCTS per-decision wall-clock budget β€” bound per-turn cost on huge maps | β€” | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | 🟒 unblocked | -| [p1-27](p1-27-mcts-service-extraction.md) | 🟑 partial | Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) | β€” | [warcouncil](../team-leads/warcouncil.md) | 2026-05-03 | 🟒 unblocked | -| [p1-29](p1-29.md) | 🟑 partial | Anti-early-domination: lift game-balance gates that p0-01 v1 measured | balance, pacing | [combat-dev](../team-leads/combat-dev.md) | 2026-05-03 | 🟒 unblocked | -| [p1-29a](p1-29a-last-stand-defense.md) | 🟑 partial | Last-stand defense β€” combat-strength multiplier when defender is at last city | balance, combat, pacing | [combat-dev](../team-leads/combat-dev.md) | 2026-05-04 | 🟒 unblocked | -| [p1-38](p1-38-biome-economy-coupling.md) | 🟑 partial | Biome β†’ economy coupling β€” population & luxury driven by live ecology | β€” | [shipwright](../team-leads/shipwright.md) | 2026-05-04 | 🟒 unblocked | -| [p1-39](p1-39.md) | 🟑 partial | Port per-yield difficulty multipliers from GDScript into Rust crates (Rail-1) β€” research + culture | rust-source-of-truth, rail-1 | [warcouncil](../team-leads/warcouncil.md) | 2026-05-04 | 🟒 unblocked | -| [p1-42](p1-42-ai-full-building-catalog.md) | 🟑 partial | AI must consider the full 155-building catalog, not the hardcoded 8-id ladder | β€” | β€” | 2026-05-04 | 🟒 unblocked | -| [p1-43](p1-43-building-stacking-upgrade.md) | 🟑 partial | Building stacking β€” per-category upgrade chains (military / science / culture / production / etc.) | β€” | β€” | 2026-05-04 | 🟒 unblocked | -| [p1-44](p1-44-buildings-as-producers.md) | 🟑 partial | Buildings produce units, not the city center β€” per-building production queues | β€” | β€” | 2026-05-04 | 🟒 unblocked | -| [p1-55](p1-55-tech-culture-domain-propagation.md) | 🟑 partial | Tech & Culture domain field β€” propagate categorization through Rust, Godot UI, and player analysis | β€” | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | 🟒 unblocked | -| [p1-56](p1-56-civics-buildings-and-great-works.md) | 🟑 partial | Civics buildings, Great Works, Specialists, Great People β€” wire authored data into Rust + Godot | β€” | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | 🟒 unblocked | -| [p1-58](p1-58-ecology-cognitive-system.md) | 🟑 partial | Ecology cognition: terrain affinity, food web, grudge memory, apex tier-10 fauna/flora | β€” | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | 🟒 unblocked | -| [p2-22](p2-22-sprite-generation-pipeline.md) | 🟑 partial | Sprite generation pipeline β€” runnable end-to-end | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-25 | 🟒 unblocked | -| [p1-57](p1-57-diplomacy-tribute-treaties.md) | πŸ”΄ stub | Diplomacy: tribute, treaty lifecycle, magical-terrain episode gating | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [p2-23](p2-23-unit-sprites-dwarf-roster.md) | ❌ missing | Unit sprites β€” Dwarf-racial roster (m/f variants) | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | 🟒 unblocked | -| [p2-24](p2-24-unit-sprites-wild-creatures.md) | ❌ missing | Unit sprites β€” wild creatures & fauna (generic, no race/sex) | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | 🟒 unblocked | -| [p2-25](p2-25-building-sprites-base-coverage.md) | ❌ missing | Building sprites β€” base game coverage (non-wonder) | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | 🟒 unblocked | -| [p2-26](p2-26-mundane-wonder-sprites.md) | ❌ missing | Mundane-wonder sprites β€” 24 distinct, higher-fidelity art | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | 🟒 unblocked | -| [p2-27](p2-27-city-population-tier-sprites.md) | ❌ missing | City population-tier sprites β€” city_q1 through city_q5 | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | 🟒 unblocked | +| ID | Status | Title | Owner | Updated | +|---|---|---|---|---| +| [p0-20](p0-20-gpu-mcts-rollouts.md) | βœ… done | GPU-accelerated MCTS rollouts for look-ahead decision-making | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | +| [p0-35](p0-35-ecology-telemetry-instrumentation.md) | βœ… done | Ecology telemetry instrumentation β€” flora canopy / undergrowth fields in turn_stats.jsonl | [shipwright](../team-leads/shipwright.md) | 2026-04-18 | +| [p0-36](p0-36-weather-event-telemetry.md) | βœ… done | Weather / climate-effects event telemetry β€” events.jsonl + turn_stats aggregates | [shipwright](../team-leads/shipwright.md) | 2026-04-18 | +| [p1-01](p1-01-diplomacy-lite.md) | βœ… done | Diplomacy-lite β€” peace/war toggle plus one trade action | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-02](p1-02-strategic-resource-yields.md) | βœ… done | Strategic resource yields feed into production bonuses | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-03](p1-03-tutorial-overlay.md) | βœ… done | First-run tutorial / onboarding overlay | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-05](p1-05-balance-tuning.md) | 🟑 partial | Balance tuning β€” pop_peak β‰₯30 median, worker improvements β‰₯8 min | [shipwright](../team-leads/shipwright.md) | 2026-05-01 | +| [p1-06](p1-06-options-polish.md) | βœ… done | Options screen polish | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-07](p1-07-chronicle-coverage.md) | βœ… done | Chronicle notifications coverage | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-08](p1-08-victory-screen-content.md) | βœ… done | Victory/defeat screen content β€” recap, banner, replay seed | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-09](p1-09-determinism-gate.md) | βœ… done | Determinism gate β€” same seed produces byte-identical runs | [testwright](../team-leads/testwright.md) | 2026-04-19 | +| [p1-10](p1-10-game-setup-ux.md) | βœ… done | Game setup UX β€” new-game dialog, difficulty, clan preview | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p1-11](p1-11-build-output-src-purge.md) | βœ… done | Purge build output from src/ β€” wasm-pack moves to .local/build/wasm/ | [tourguide](../team-leads/tourguide.md) | 2026-04-17 | +| [p1-12](p1-12-build-output-docs-alignment.md) | βœ… done | Align every doc reference to the relocated wasm-pack output | [tourguide](../team-leads/tourguide.md) | 2026-04-17 | +| [p1-13](p1-13-guide-dev-route-coverage.md) | βœ… done | Guide dev server boots on plum with zero-error route coverage | [tourguide](../team-leads/tourguide.md) | 2026-04-17 | +| [p1-15](p1-15-guide-next-deploy-infra.md) | βœ… done | Deploy dev guide to https://mc.next.black.local | [tourguide](../team-leads/tourguide.md) | 2026-04-17 | +| [p1-16](p1-16-guide-game1-scope-hygiene.md) | βœ… done | Purge Game 2/3 scope bleed from user-visible Game 1 guide copy | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p1-17](p1-17-guide-next-auto-deploy.md) | βœ… done | Forgejo workflow auto-deploys dev guide on push to main | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p1-18](p1-18-village-discovery-feedback.md) | βœ… done | Village discovery β€” world-map feedback (notification, reward popup, minimap ping) | [wireguard](../team-leads/wireguard.md) | 2026-04-19 | +| [p1-19](p1-19-tutorial-opt-in.md) | βœ… done | Tutorial opt-in β€” HUD button, disappears after turn 5, starts from Step 1 | [wireguard](../team-leads/wireguard.md) | 2026-04-19 | +| [p1-20](p1-20-unit-action-capability-registry.md) | βœ… done | Unit action capability registry β€” one source of truth for "what can this unit do right now?" | [wireguard](../team-leads/wireguard.md) | 2026-04-19 | +| [p1-21](p1-21-unit-patrol-orders.md) | βœ… done | Unit patrol orders β€” standing order to loop between waypoint tiles | [wireguard](../team-leads/wireguard.md) | 2026-04-19 | +| [p1-22](p1-22-mcts-wall-clock-budget.md) | 🟑 partial | MCTS per-decision wall-clock budget β€” bound per-turn cost on huge maps | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | +| [p1-23](p1-23-stats-tracker-restore.md) | βœ… done | Restore StatsTracker β€” demographics overview broken in shipped builds | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p1-24](p1-24-windows-path-separator.md) | βœ… done | ai_personalities.json fails to load from packed builds (all platforms) β€” pass JSON contents not path | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p1-25](p1-25-export-script-error-cleanup.md) | βœ… done | Eliminate parse-error spam in export logs (Unit dup decl + SaveManager stray) | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p1-26](p1-26-tile-placement-preview-ux.md) | βœ… done | "Tile-placement UX with effect preview β€” Civ7-style \\\"where does this go and what changes\\\"" | [shipwright](../team-leads/shipwright.md) | 2026-04-26 | +| [p1-27](p1-27-mcts-service-extraction.md) | 🟑 partial | Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) | [warcouncil](../team-leads/warcouncil.md) | 2026-05-03 | +| [p1-28](p1-28-culture-research-tree.md) | βœ… done | "Culture research tree β€” real graph, bridge, UI" | [shipwright](../team-leads/shipwright.md) | 2026-04-26 | +| [p1-29](p1-29.md) | 🟑 partial | "Anti-early-domination: lift game-balance gates that p0-01 v1 measured" | [combat-dev](../team-leads/combat-dev.md) | 2026-05-03 | +| [p1-29a](p1-29a-last-stand-defense.md) | 🟑 partial | Last-stand defense β€” combat-strength multiplier when defender is at last city | [combat-dev](../team-leads/combat-dev.md) | 2026-05-04 | +| [p1-30](p1-30.md) | βœ… done | "Optimize `_build_tactical_state` β€” 8000-tile GDScript dict-build per AI turn blocks p1-22 huge-map gate" | [warcouncil](../team-leads/warcouncil.md) | 2026-05-04 | +| [p1-31](p1-31-split-bundled-building-resources.md) | βœ… done | Split bundled `resources/buildings/.json` into per-file pattern matching `resources/units/` | β€” | 2026-04-27 | +| [p1-32](p1-32-food-chain-buildings.md) | βœ… done | Author the two missing food/processing buildings (sawmill, herbalist) | β€” | 2026-05-03 | +| [p1-33](p1-33-naval-aerial-production-buildings.md) | βœ… done | Wire naval/aerial unit gates to the harbor and airfield buildings | β€” | 2026-05-03 | +| [p1-34](p1-34-unit-metadata-expansion.md) | βœ… done | "Unit metadata expansion β€” flavor, archetype, promotion_tree, clan_affinity fields" | [shipwright](../team-leads/shipwright.md) | 2026-04-27 | +| [p1-35](p1-35-unit-lore-paragraphs.md) | βœ… done | "Per-unit lore paragraphs β€” historical/cultural context for the dwarven roster" | [shipwright](../team-leads/shipwright.md) | 2026-04-27 | +| [p1-36](p1-36-ai-personalities-t1-t10-coverage.md) | βœ… done | "AI personalities β€” T1–T10 build order coverage + clan_affinity routing" | [warcouncil](../team-leads/warcouncil.md) | 2026-05-03 | +| [p1-37](p1-37-mc-ai-clan-affinity-routing.md) | βœ… done | "mc-ai clan_affinity routing β€” Rust AI reads unit clan_affinity at build-decision time" | [warcouncil](../team-leads/warcouncil.md) | 2026-05-01 | +| [p1-38](p1-38-biome-economy-coupling.md) | 🟑 partial | "Biome β†’ economy coupling β€” population & luxury driven by live ecology" | [shipwright](../team-leads/shipwright.md) | 2026-05-04 | +| [p1-39](p1-39.md) | 🟑 partial | Port per-yield difficulty multipliers from GDScript into Rust crates (Rail-1) β€” research + culture | [warcouncil](../team-leads/warcouncil.md) | 2026-05-04 | +| [p1-40](p1-40-single-source-of-truth-resources.md) | βœ… done | Collapse data// override layer into single source of truth at resources/ | β€” | 2026-04-29 | +| [p1-41](p1-41-game-pack-subscription-manifest.md) | βœ… done | Game-pack subscription manifest + loader filter (Phase B of resources/ unification) | β€” | 2026-04-29 | +| [p1-42](p1-42-ai-full-building-catalog.md) | 🟑 partial | "AI must consider the full 155-building catalog, not the hardcoded 8-id ladder" | β€” | 2026-05-04 | +| [p1-43](p1-43-building-stacking-upgrade.md) | 🟑 partial | Building stacking β€” per-category upgrade chains (military / science / culture / production / etc.) | β€” | 2026-05-04 | +| [p1-44](p1-44-buildings-as-producers.md) | 🟑 partial | "Buildings produce units, not the city center β€” per-building production queues" | β€” | 2026-05-04 | +| [p1-45](p1-45-batch-binary-freshness.md) | βœ… done | "Batch binary freshness: rebuild GDExt before every autoplay batch" | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-03 | +| [p1-46](p1-46-design-lab-terrain-dimensions.md) | βœ… done | Terrain Dimensions Lab β€” fix ridginess, bind 149 flora species, add Whittaker plot | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-47](p1-47-river-hydrology-network.md) | βœ… done | River hydrology β€” D6 flow analysis, hydraulic erosion, multi-hex lakes, cross-tile rivers | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-48](p1-48-flora-species-renderer.md) | βœ… done | Flora species renderer β€” bind 149 species to world-map tile rendering (single source of truth) | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-49](p1-49-fauna-species-renderer.md) | βœ… done | Fauna species renderer β€” 61 Game-1 species visible on encounter and lair tiles | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-50](p1-50-tectonic-prepass.md) | βœ… done | Tectonic prepass β€” voronoi plates + boundary classification seeding elevation | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-51](p1-51-worldgen-canonical-design-docs.md) | βœ… done | Worldgen canonical design docs β€” author the spec before any Rust | [terraformer](../team-leads/terraformer.md) | 2026-04-30 | +| [p1-52](p1-52-api-wasm-build-fix.md) | βœ… done | api-wasm build fix β€” unblock WASM bundle for design-lab WASM consumption | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-53](p1-53-worldgen-layer-pages.md) | βœ… done | "Worldgen layer pages β€” one playground per canonical doc, mirroring the layered Earth model" | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-54](p1-54-hex-direction-rust-ts-mapping.md) | βœ… done | Hex direction-index translation β€” Rust pointy-top axial vs design-app flat-top canvas | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p1-55](p1-55-tech-culture-domain-propagation.md) | 🟑 partial | "Tech & Culture domain field β€” propagate categorization through Rust, Godot UI, and player analysis" | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | +| [p1-56](p1-56-civics-buildings-and-great-works.md) | 🟑 partial | "Civics buildings, Great Works, Specialists, Great People β€” wire authored data into Rust + Godot" | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | +| [p1-57](p1-57-diplomacy-tribute-treaties.md) | πŸ”΄ stub | "Diplomacy: tribute, treaty lifecycle, magical-terrain episode gating" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p1-58](p1-58-ecology-cognitive-system.md) | 🟑 partial | "Ecology cognition: terrain affinity, food web, grudge memory, apex tier-10 fauna/flora" | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | +| [p1-59](p1-59-hybrid-merged-structures.md) | ❌ missing | Hybrid merged structures β€” war_academy, assault_citadel, cavalry_corps, gunnery_corps | β€” | 2026-05-05 | +| [p2-06](p2-06-export-pipeline.md) | βœ… done | Export pipeline for Windows / macOS / Linux | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p2-16](p2-16-audio-assets.md) | πŸ”΅ in_progress | Audio assets β€” in-theme OSS launch pack + source ledger | [asset-audio](../team-leads/asset-audio.md) | 2026-05-03 | +| [p2-22](p2-22-sprite-generation-pipeline.md) | 🟑 partial | Sprite generation pipeline β€” runnable end-to-end | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-25 | +| [p2-23](p2-23-unit-sprites-dwarf-roster.md) | ❌ missing | Unit sprites β€” Dwarf-racial roster (m/f variants) | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | +| [p2-24](p2-24-unit-sprites-wild-creatures.md) | ❌ missing | Unit sprites β€” wild creatures & fauna (generic, no race/sex) | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | +| [p2-25](p2-25-building-sprites-base-coverage.md) | ❌ missing | Building sprites β€” base game coverage (non-wonder) | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | +| [p2-26](p2-26-mundane-wonder-sprites.md) | ❌ missing | Mundane-wonder sprites β€” 24 distinct, higher-fidelity art | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | +| [p2-27](p2-27-city-population-tier-sprites.md) | ❌ missing | City population-tier sprites β€” city_q1 through city_q5 | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | +| [p2-28](p2-28-sprite-provenance-ledger.md) | βœ… done | Sprite provenance ledger β€” LICENSES.md per-file attribution | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-25 | +| [p2-33](p2-33-sound-system-extension.md) | βœ… done | "Sound system extension β€” categorical fallback, variant pools, per-entity routing" | [asset-audio](../team-leads/asset-audio.md) | 2026-04-27 | ## P2 β€” Polish -| ID | Status | Title | Tags | Owner | Updated | Blocked | -|---|---|---|---|---|---|---| -| [p2-10](p2-10-regression-ci-gate.md) | 🟑 partial | Automated regression CI gate on every push to main | β€” | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟒 unblocked | -| [p2-18](p2-18-guide-public-deployment.md) | 🟑 partial | Guide web app β€” public hosting + deploy pipeline | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [p2-43](p2-43-culture-research-completion-event.md) | 🟑 partial | Culture research live-game pipeline β€” per-turn GDExt bridge + `culture_researched` emit | β€” | β€” | 2026-05-04 | 🟒 unblocked | -| [p2-44](p2-44-ai-promotion-selection.md) | 🟑 partial | AI promotion selection β€” auto-pick + emit unit_promoted for AI units | β€” | β€” | 2026-05-04 | 🟒 unblocked | -| [p2-46](p2-46-past-games-archive-replay-viewer.md) | 🟑 partial | Past-games archive & replay viewer β€” `mc-replay` crate, on-disk archive, projection-based playback | β€” | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟒 unblocked | -| [p2-47](p2-47-in-game-statistics-screens.md) | 🟑 partial | In-game statistics screens β€” Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) | β€” | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟒 unblocked | -| [p2-48](p2-48-end-of-game-summary-screen.md) | 🟑 partial | End-of-game summary screen β€” outcome banner, standings, score graph, awards, timeline, footer actions | β€” | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟒 unblocked | -| [p2-55](p2-55-civilian-capture-system.md) | 🟑 partial | Civilian Capture / Destroy / Ransom | β€” | β€” | 2026-05-03 | 🟒 unblocked | -| [p2-56c](p2-56c-master-grandmaster-auras.md) | 🟑 partial | Master / Grandmaster auras β€” adjacent-slot yield propagation | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | 🟒 unblocked | -| [p2-57a](p2-57a-typed-resource-stockpile.md) | 🟑 partial | Typed resource stockpile β€” raw vs processed taxonomy | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | 🟒 unblocked | -| [p2-10k](p2-10k-gdlint-cleanup.md) | πŸ”΄ stub | CI: fix 51 gdlint violations so Stage 3 is hard-green | β€” | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟒 unblocked | -| [p2-10l](p2-10l-gut-regression-triage.md) | πŸ”΄ stub | CI: fix 15 GUT regressions so Stage 5 is hard-green | β€” | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟒 unblocked | -| [p2-55d](p2-55d-ai-ransom-decision-hook.md) | πŸ”΄ stub | AI ransom accept/refuse hook in mc-turn start-of-turn | β€” | β€” | 2026-05-03 | 🟒 unblocked | -| [p2-55e](p2-55e-richer-ransom-events.md) | πŸ”΄ stub | UnitRansomAccepted / UnitRansomExpired events on TurnResult | β€” | β€” | 2026-05-03 | 🟒 unblocked | -| [p2-56](p2-56-worker-categories-and-expertise-tiers.md) | πŸ”΄ stub | Worker categories (Sustenance/Construction/Wealth) + 5-tier expertise + Master/Grandmaster auras + idle decay | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [p2-57](p2-57-production-chain-typed-resources.md) | πŸ”΄ stub | Production-chain typed resources β€” raw β†’ processed pipelines wired into mc-city | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [p2-58](p2-58-ambient-encounter-rolls.md) | πŸ”΄ stub | Ambient encounter rolls per tile moved β€” fauna_density Γ— ecology_tier | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [p2-60](p2-60-weather-lens-godot-ui.md) | πŸ”΄ stub | Weather / observation lens switcher in the Godot HUD | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [p2-61](p2-61-observation-recording-gates-from-tech.md) | πŸ”΄ stub | Bind mc-observation gate_bits to player tech state β€” recording gates per-field | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [p2-63](p2-63-mc-flora-biome-substrate-migration.md) | πŸ”΄ stub | mc-flora generation: migrate biome filter to substrate_climate-aware path | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | 🟒 unblocked | -| [p2-57b](p2-57b-consume-produce-edges.md) | πŸ”΄ stub | Building consume/produce edges β€” stockpile coupled to unit quality | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | πŸ”’ p2-57a | -| [p2-59](p2-59-pioneer-escort-mechanic.md) | πŸ”΄ stub | Pioneer escort mechanic β€” protection rules vs ambient encounters | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | πŸ”’ p2-58 | +| ID | Status | Title | Owner | Updated | +|---|---|---|---|---| +| [p2-01](p2-01-minimap-improvements.md) | βœ… done | Minimap β€” fog reflection and unit markers | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-02](p2-02-hud-tooltips.md) | βœ… done | Tooltips on all HUD elements | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-03](p2-03-hotkey-cheat-sheet.md) | βœ… done | Hotkey cheat sheet (F1 / ?) | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-04](p2-04-localization-audit.md) | βœ… done | Localization audit β€” no hardcoded strings | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-05](p2-05-turn-latency.md) | βœ… done | Sub-second single-player turn latency | β€” | 2026-04-23 | +| [p2-06b](p2-06b-windows-runner.md) | βœ… done | Cross-compile Windows .exe + .dll from Linux via cargo-xwin (no Windows host) | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p2-07](p2-07-credits-screen.md) | βœ… done | Credits screen accessible from main menu | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-08](p2-08-accessibility.md) | βœ… done | Accessibility baseline β€” colorblind palette + keyboard navigation | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-09](p2-09-guide-web-deploy.md) | βœ… done | Player guide web app β€” builds clean from source | β€” | 2026-04-17 | +| [p2-10](p2-10-regression-ci-gate.md) | 🟑 partial | Automated regression CI gate on every push to main | [testwright](../team-leads/testwright.md) | 2026-05-04 | +| [p2-10a](p2-10a-gdlint-ungate.md) | βœ… done | "CI: gdlint stage un-gated" | [testwright](../team-leads/testwright.md) | 2026-04-25 | +| [p2-10b](p2-10b-gut-ungate.md) | βœ… done | "CI: headless GUT stage un-gated" | [testwright](../team-leads/testwright.md) | 2026-04-26 | +| [p2-10c](p2-10c-diplomacy-luxury-ids.md) | βœ… done | "Diplomacy: implement _collect_unique_luxury_ids() in happiness.gd" | β€” | 2026-04-26 | +| [p2-10d](p2-10d-legacy-unit-json.md) | βœ… done | "Data: strip legacy flags/can_found_city/can_build_improvements from unit JSON" | β€” | 2026-04-26 | +| [p2-10e](p2-10e-data-integrity.md) | βœ… done | "Data: resolve duplicate IDs and dangling unlock refs in game data" | β€” | 2026-04-26 | +| [p2-10f](p2-10f-save-manager-typed-arrays.md) | βœ… done | "SaveManager: fix typed array property assignment on Player/Unit deserialization" | β€” | 2026-04-26 | +| [p2-10g](p2-10g-city-bridge-production-cost.md) | βœ… done | "CityBridge: add production_cost field to items JSON fixture" | β€” | 2026-04-26 | +| [p2-10h](p2-10h-sprite-renderer-build-key.md) | βœ… done | "UnitRenderer: implement _build_sprite_key() helper and fix cache key test" | β€” | 2026-04-26 | +| [p2-10i](p2-10i-tile-tooltip-scene.md) | βœ… done | "TileTooltip: fix scene node name mismatches and collectibles text formatting" | β€” | 2026-04-26 | +| [p2-10j](p2-10j-fog-vision-scout-move.md) | βœ… done | "FogOfWar: fix recalculate_vision to not re-reveal already-seen tiles on move" | β€” | 2026-04-26 | +| [p2-10k](p2-10k-gdlint-cleanup.md) | πŸ”΄ stub | "CI: fix 51 gdlint violations so Stage 3 is hard-green" | [testwright](../team-leads/testwright.md) | 2026-05-04 | +| [p2-10l](p2-10l-gut-regression-triage.md) | πŸ”΄ stub | "CI: fix 15 GUT regressions so Stage 5 is hard-green" | [testwright](../team-leads/testwright.md) | 2026-05-04 | +| [p2-11](p2-11-version-about-screen.md) | βœ… done | Version string + About screen | [shipwright](../team-leads/shipwright.md) | 2026-04-17 | +| [p2-11a](p2-11a.md) | βœ… done | "SaveManager: add Unit.serialize/deserialize and City.production_queue serialize path" | β€” | 2026-05-04 | +| [p2-12](p2-12-apricot-weston-install.md) | βœ… done | Install weston on apricot RUN host β€” unblock display-server smoke tests | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | +| [p2-18](p2-18-guide-public-deployment.md) | 🟑 partial | Guide web app β€” public hosting + deploy pipeline | β€” | 2026-04-17 | +| [p2-19](p2-19-guide-progress-report-page.md) | βœ… done | Guide progress report page β€” dynamic dashboard + missing assets | β€” | 2026-04-17 | +| [p2-20](p2-20-guide-sim-cache-pnpm-resolve.md) | βœ… done | Fix simCachePlugin pre-warm worker β€” tsx can't resolve @magic-civ/physics-rs through pnpm symlink | [tourguide](../team-leads/tourguide.md) | 2026-04-17 | +| [p2-21](p2-21-guide-simcache-static-bake.md) | βœ… done | Bake pre-computed sim-cache frames into the static build | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p2-29](p2-29-guide-welcome-homepage-theme-alignment.md) | βœ… done | Welcome modal + HomePage lore + guide theme align to the player's chosen race/gender | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p2-30](p2-30-guide-shared-primitives.md) | βœ… done | Consolidate duplicate page styled-components into shared PagePrimitives | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p2-31](p2-31-guide-url-bound-state.md) | βœ… done | Migrate guide filter + tab state from useState to URL search params | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p2-32](p2-32-guide-data-driven-enums.md) | βœ… done | Replace hardcoded page enums with JSON data reads | [tourguide](../team-leads/tourguide.md) | 2026-04-18 | +| [p2-35](p2-35-palace-evolution-system.md) | βœ… done | Palace evolution system β€” longhouse β†’ great_hall β†’ citadel β†’ grand_citadel + function-shedding | β€” | 2026-05-04 | +| [p2-36](p2-36-data-resources-building-duplicates.md) | βœ… done | Reconcile the 14 building IDs defined in both `resources/buildings/` and `data/buildings/` | β€” | 2026-04-29 | +| [p2-37](p2-37-react-calculator-metadata-surface.md) | βœ… done | "React calculator UI β€” surface flavor, lore, clan_affinity, archetype filter" | [tourguide](../team-leads/tourguide.md) | 2026-04-27 | +| [p2-38](p2-38-unit-audio-cues-stubs.md) | βœ… done | "Unit audio_cues stub strings β€” selection/move/attack lines for the dwarven roster" | [asset-audio](../team-leads/asset-audio.md) | 2026-04-27 | +| [p2-39](p2-39-chronicle-hall-phantom-unlock.md) | βœ… done | Resolve `chronicle_hall` phantom unlock in `chronicle_keeping` culture tech | β€” | 2026-04-27 | +| [p2-43](p2-43-culture-research-completion-event.md) | 🟑 partial | "Culture research live-game pipeline β€” per-turn GDExt bridge + `culture_researched` emit" | β€” | 2026-05-04 | +| [p2-44](p2-44-ai-promotion-selection.md) | 🟑 partial | AI promotion selection β€” auto-pick + emit unit_promoted for AI units | β€” | 2026-05-04 | +| [p2-45](p2-45-elimination-reconciliation.md) | βœ… done | "Player elimination reconciliation β€” emit `player_eliminated` on every transition" | β€” | 2026-04-30 | +| [p2-46](p2-46-past-games-archive-replay-viewer.md) | 🟑 partial | Past-games archive & replay viewer β€” `mc-replay` crate, on-disk archive, projection-based playback | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | +| [p2-47](p2-47-in-game-statistics-screens.md) | 🟑 partial | In-game statistics screens β€” Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | +| [p2-48](p2-48-end-of-game-summary-screen.md) | 🟑 partial | End-of-game summary screen β€” outcome banner, standings, score graph, awards, timeline, footer actions | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | +| [p2-49](p2-49-climate-axes-latitude-continentality.md) | βœ… done | Climate axes refactor β€” latitude + continentality + zonal winds as first-class per-hex inputs | [terraformer](../team-leads/terraformer.md) | 2026-04-30 | +| [p2-50](p2-50-rng-determinism-pin.md) | βœ… done | Deterministic RNG + seed-derivation pin across mc-mapgen / mc-climate / mc-ecology | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-51](p2-51-world-shape-knobs.md) | βœ… done | Player-facing world-shape parameters on new-game screen | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-52](p2-52-substrate-flora-cover-ontology-split.md) | βœ… done | Split terrain enum into substrate Γ— flora-cover layers (resolve biome ontology) | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-53](p2-53-action-vocabulary-design-game-gap.md) | βœ… done | Action vocabulary β€” gap analysis between design page and shipped Rust/Godot game | [wireguard](../team-leads/wireguard.md) | 2026-05-03 | +| [p2-53a](p2-53a-sentry-guard-action-kind.md) | βœ… done | Sentry/Guard ActionKind β€” add Sentry/Unsentry to mc-core with wake-on-vision | [wireguard](../team-leads/wireguard.md) | 2026-05-01 | +| [p2-53b](p2-53b-building-action-registry.md) | βœ… done | Building action registry β€” `BuildingActionKind`, `building_actions.json`, `GdBuildingActions` bridge | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-01 | +| [p2-53c](p2-53c-rally-vocabulary-expansion.md) | βœ… done | Rally vocabulary expansion β€” Hold / Fortify / JoinFormation + two-waypoint Patrol | [shipwright](../team-leads/shipwright.md) | 2026-05-01 | +| [p2-53d](p2-53d-building-specifics.md) | βœ… done | Building specifics β€” Garrison, Repair, Toggle Active + 18 archetype-specific actions | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | +| [p2-53e](p2-53e-siege-pillage-embark.md) | βœ… done | Siege handlers (Pack/Deploy/Bombard) + Pillage UI wiring + Embark/Disembark handlers | [combat-dev](../team-leads/combat-dev.md) | 2026-05-03 | +| [p2-53f](p2-53f-infantry-specifics.md) | βœ… done | Infantry specifics β€” Shield Wall, Brace, Shove, Rage, Cleave, War Cry | [combat-dev](../team-leads/combat-dev.md) | 2026-05-01 | +| [p2-53g](p2-53g-ranged-specifics.md) | βœ… done | Ranged specifics β€” Volley, Aimed Shot, Fire Arrows | [combat-dev](../team-leads/combat-dev.md) | 2026-05-03 | +| [p2-53h](p2-53h-cavalry-specifics.md) | βœ… done | Cavalry specifics β€” Charge, Pursue, Wheel | [combat-dev](../team-leads/combat-dev.md) | 2026-05-03 | +| [p2-53i](p2-53i-engineer-pioneer-medic-scout.md) | βœ… done | Support specifics β€” Engineer, Pioneer, Medic, Scout | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | +| [p2-54](p2-54-resource-visibility-three-axis.md) | βœ… done | Resource visibility β€” three-axis (visibility/yield_gate/improvement_gate) refactor | [terraformer](../team-leads/terraformer.md) | 2026-05-02 | +| [p2-54a](p2-54a-deposits-three-axis-migration.md) | βœ… done | Migrate deposits/*.json to three-axis visibility schema | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-54b](p2-54b-player-observation-cache.md) | βœ… done | Per-player tile observation cache β€” flora/fauna last-observed state | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-54c](p2-54c-renderer-observations-and-indicators.md) | βœ… done | Renderer reads observations + indicator decorations for tech-gated resources | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-54d](p2-54d-ai-tech-priority-from-visibility.md) | βœ… done | AI tech-priority bias from visible-but-gated luxuries + indicator decorations | [terraformer](../team-leads/terraformer.md) | 2026-05-01 | +| [p2-55](p2-55-civilian-capture-system.md) | 🟑 partial | "Civilian Capture / Destroy / Ransom" | β€” | 2026-05-03 | +| [p2-55d](p2-55d-ai-ransom-decision-hook.md) | πŸ”΄ stub | "AI ransom accept/refuse hook in mc-turn start-of-turn" | β€” | 2026-05-03 | +| [p2-55e](p2-55e-richer-ransom-events.md) | πŸ”΄ stub | "UnitRansomAccepted / UnitRansomExpired events on TurnResult" | β€” | 2026-05-03 | +| [p2-56](p2-56-worker-categories-and-expertise-tiers.md) | πŸ”΄ stub | "Worker categories (Sustenance/Construction/Wealth) + 5-tier expertise + Master/Grandmaster auras + idle decay" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-56a](p2-56a-worker-category-types.md) | βœ… done | Worker category types β€” Sustenance / Construction / Wealth taxonomy | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | +| [p2-56b](p2-56b-expertise-tier-progression.md) | βœ… done | Expertise tier progression β€” 5-tier specialist XP ladder | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-04 | +| [p2-56c](p2-56c-master-grandmaster-auras.md) | 🟑 partial | Master / Grandmaster auras β€” adjacent-slot yield propagation | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | +| [p2-57](p2-57-production-chain-typed-resources.md) | πŸ”΄ stub | "Production-chain typed resources β€” raw β†’ processed pipelines wired into mc-city" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-57a](p2-57a-typed-resource-stockpile.md) | 🟑 partial | Typed resource stockpile β€” raw vs processed taxonomy | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | +| [p2-57b](p2-57b-consume-produce-edges.md) | πŸ”΄ stub | "Building consume/produce edges β€” stockpile coupled to unit quality" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-58](p2-58-ambient-encounter-rolls.md) | πŸ”΄ stub | "Ambient encounter rolls per tile moved β€” fauna_density Γ— ecology_tier" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-59](p2-59-pioneer-escort-mechanic.md) | πŸ”΄ stub | "Pioneer escort mechanic β€” protection rules vs ambient encounters" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-60](p2-60-weather-lens-godot-ui.md) | πŸ”΄ stub | "Weather / observation lens switcher in the Godot HUD" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-61](p2-61-observation-recording-gates-from-tech.md) | πŸ”΄ stub | "Bind mc-observation gate_bits to player tech state β€” recording gates per-field" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [p2-62](p2-62-procedural-unit-and-building-renderer.md) | βœ… done | Procedural unit/building renderer β€” alpha-only visual substitute | [asset-sprite](../team-leads/asset-sprite.md) | 2026-05-04 | +| [p2-63](p2-63-mc-flora-biome-substrate-migration.md) | πŸ”΄ stub | "mc-flora generation: migrate biome filter to substrate_climate-aware path" | [unassigned](../team-leads/unassigned.md) | 2026-05-04 | -## Out of Scope +## Out of Scope (Game 2 / Game 3) -> These objectives are explicitly deferred. They are tracked for visibility but not blocking the current release. +> These objectives are explicitly future-scope. **Game 2 (Age of Kzzykt)** items introduce leylines, the Green school, and spacefaring. **Game 3 (Age of Elves)** items cover the full five-school magic system, Archons, and Arcane Ascension. None are part of the Game 1 Early Access release. -| ID | Status | Title | Tags | Owner | Updated | Blocked | -|---|---|---|---|---|---|---| -| [p1-14](p1-14-guide-magic-school-scope-drift.md) | ⚫ oos | Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g2-05](g2-05-tectonics-lithology-oos.md) | ⚫ oos | Tectonics + lithology axes for procedural map generation (Game 2) | β€” | β€” | 2026-04-30 | 🟒 unblocked | -| [g2-06](g2-06-soil-derivation-oos.md) | ⚫ oos | Soil derivation layer β€” emergent soil order from rock + climate + slope (Game 2) | β€” | β€” | 2026-04-30 | 🟒 unblocked | -| [g2-07](g2-07-flora-lifecycle-transitions-oos.md) | ⚫ oos | Flora lifecycle transitions β€” climate-driven succession over turns (Game 2) | β€” | β€” | 2026-05-01 | 🟒 unblocked | -| [g2-08](g2-08-fauna-population-dynamics-oos.md) | ⚫ oos | Fauna population dynamics β€” habitat_min, carrying_capacity, prey availability (Game 2) | β€” | β€” | 2026-05-01 | 🟒 unblocked | -| [g2-09](g2-09-flora-tolerance-driven-selection-oos.md) | ⚫ oos | Flora tolerance-driven selection β€” drought / fire / cold tolerances feed selector (Game 2) | β€” | β€” | 2026-05-01 | 🟒 unblocked | -| [g2-10](g2-10-fauna-migration-paths-oos.md) | ⚫ oos | Fauna migration paths β€” seasonal range shifts, reintroduction propagation (Game 2) | β€” | β€” | 2026-05-01 | 🟒 unblocked | -| [g2-01](g2-01-leylines-oos.md) | ⚫ oos | Ley lines β€” Game 2 (Age of Kzzykt) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g2-02](g2-02-additional-races-oos.md) | ⚫ oos | Kzzykt playable race β€” Game 2 (Age of Kzzykt) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g2-03](g2-03-green-school-oos.md) | ⚫ oos | Kzzykt Green school of magic β€” Game 2 (Age of Kzzykt) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g2-04](g2-04-multi-gpu-batch-simulate-oos.md) | ⚫ oos | Multi-GPU sharding for batch_simulate_gpu β€” out-of-scope (Game 2) | β€” | [warcouncil](../team-leads/warcouncil.md) | 2026-04-17 | 🟒 unblocked | -| [g2-11](g2-11-vertical-city-floor-stack-oos.md) | ⚫ oos | Vertical city floor stack (Game 2) β€” OOS | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | πŸ”’ g2-12 | -| [g2-12](g2-12-underground-layer-stack-oos.md) | ⚫ oos | Underground layer stack (Game 2) β€” OOS | β€” | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟒 unblocked | -| [g3-01](g3-01-archons-oos.md) | ⚫ oos | Archons β€” Game 3 (Age of Elves) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g3-02](g3-02-life-school-oos.md) | ⚫ oos | Life school spellbook β€” Game 3 (Age of Elves) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g3-03](g3-03-death-school-oos.md) | ⚫ oos | Death school spellbook β€” Game 3 (Age of Elves) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g3-04](g3-04-chaos-school-oos.md) | ⚫ oos | Chaos school spellbook β€” Game 3 (Age of Elves) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g3-05](g3-05-aether-school-oos.md) | ⚫ oos | Aether school spellbook β€” Game 3 (Age of Elves) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g3-06](g3-06-arcane-ascension-oos.md) | ⚫ oos | Arcane Ascension victory β€” Game 3 (Age of Elves) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g4-01](g4-01-terran-race-oos.md) | ⚫ oos | Terran (Human) playable species β€” Game 4 (Age of Terrans) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g4-02](g4-02-psionics-oos.md) | ⚫ oos | Psionics ability system β€” Game 4 (Age of Terrans) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g4-03](g4-03-religious-victory-oos.md) | ⚫ oos | Religious victory condition β€” Game 4 (Age of Terrans) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g5-01](g5-01-phantasma-oos.md) | ⚫ oos | Phantasma playable species β€” Game 5 (Age of Ascension) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g5-02](g5-02-flugel-oos.md) | ⚫ oos | FlΓΌgel playable species β€” Game 5 (Age of Ascension) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g5-03](g5-03-gith-oos.md) | ⚫ oos | Gith playable species (Githyanki + Githzerai) β€” Game 5 (Age of Ascension) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g5-04](g5-04-demonia-oos.md) | ⚫ oos | Demonia playable species β€” Game 5 (Age of Ascension) | β€” | β€” | 2026-04-17 | 🟒 unblocked | -| [g6-01](g6-01-naval-combat-oos.md) | ⚫ oos | Naval combat β€” out-of-scope (post-v10) | β€” | β€” | 2026-04-26 | 🟒 unblocked | -| [g6-02](g6-02-caravan-trade-routes-oos.md) | ⚫ oos | Caravan trade routes β€” out-of-scope (post-v10) | β€” | β€” | 2026-04-26 | 🟒 unblocked | +| ID | Status | Title | Owner | Updated | +|---|---|---|---|---| +| [p1-14](p1-14-guide-magic-school-scope-drift.md) | ⚫ oos | Gate Game 2/3/4 magic-school content behind EpisodeGate (future-game scope) | β€” | 2026-04-17 | +| [g2-05](g2-05-tectonics-lithology-oos.md) | ⚫ oos | Tectonics + lithology axes for procedural map generation (Game 2) | β€” | 2026-04-30 | +| [g2-06](g2-06-soil-derivation-oos.md) | ⚫ oos | Soil derivation layer β€” emergent soil order from rock + climate + slope (Game 2) | β€” | 2026-04-30 | +| [g2-07](g2-07-flora-lifecycle-transitions-oos.md) | ⚫ oos | Flora lifecycle transitions β€” climate-driven succession over turns (Game 2) | β€” | 2026-05-01 | +| [g2-08](g2-08-fauna-population-dynamics-oos.md) | ⚫ oos | Fauna population dynamics β€” habitat_min, carrying_capacity, prey availability (Game 2) | β€” | 2026-05-01 | +| [g2-09](g2-09-flora-tolerance-driven-selection-oos.md) | ⚫ oos | Flora tolerance-driven selection β€” drought / fire / cold tolerances feed selector (Game 2) | β€” | 2026-05-01 | +| [g2-10](g2-10-fauna-migration-paths-oos.md) | ⚫ oos | Fauna migration paths β€” seasonal range shifts, reintroduction propagation (Game 2) | β€” | 2026-05-01 | +| [g2-01](g2-01-leylines-oos.md) | ⚫ oos | Ley lines β€” Game 2 (Age of Kzzykt) | β€” | 2026-04-17 | +| [g2-02](g2-02-additional-races-oos.md) | ⚫ oos | Kzzykt playable race β€” Game 2 (Age of Kzzykt) | β€” | 2026-04-17 | +| [g2-03](g2-03-green-school-oos.md) | ⚫ oos | Kzzykt Green school of magic β€” Game 2 (Age of Kzzykt) | β€” | 2026-04-17 | +| [g2-04](g2-04-multi-gpu-batch-simulate-oos.md) | ⚫ oos | Multi-GPU sharding for batch_simulate_gpu β€” out-of-scope (Game 2) | [warcouncil](../team-leads/warcouncil.md) | 2026-04-17 | +| [g2-11](g2-11-vertical-city-floor-stack-oos.md) | ⚫ oos | "Vertical city floor stack (Game 2) β€” OOS" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [g2-12](g2-12-underground-layer-stack-oos.md) | ⚫ oos | "Underground layer stack (Game 2) β€” OOS" | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | +| [g3-01](g3-01-archons-oos.md) | ⚫ oos | Archons β€” Game 3 (Age of Elves) | β€” | 2026-04-17 | +| [g3-02](g3-02-life-school-oos.md) | ⚫ oos | Life school spellbook β€” Game 3 (Age of Elves) | β€” | 2026-04-17 | +| [g3-03](g3-03-death-school-oos.md) | ⚫ oos | Death school spellbook β€” Game 3 (Age of Elves) | β€” | 2026-04-17 | +| [g3-04](g3-04-chaos-school-oos.md) | ⚫ oos | Chaos school spellbook β€” Game 3 (Age of Elves) | β€” | 2026-04-17 | +| [g3-05](g3-05-aether-school-oos.md) | ⚫ oos | Aether school spellbook β€” Game 3 (Age of Elves) | β€” | 2026-04-17 | +| [g3-06](g3-06-arcane-ascension-oos.md) | ⚫ oos | Arcane Ascension victory β€” Game 3 (Age of Elves) | β€” | 2026-04-17 | +| [g4-01](g4-01-terran-race-oos.md) | ⚫ oos | Terran (Human) playable species β€” Game 4 (Age of Terrans) | β€” | 2026-04-17 | +| [g4-02](g4-02-psionics-oos.md) | ⚫ oos | Psionics ability system β€” Game 4 (Age of Terrans) | β€” | 2026-04-17 | +| [g4-03](g4-03-religious-victory-oos.md) | ⚫ oos | Religious victory condition β€” Game 4 (Age of Terrans) | β€” | 2026-04-17 | +| [g5-01](g5-01-phantasma-oos.md) | ⚫ oos | Phantasma playable species β€” Game 5 (Age of Ascension) | β€” | 2026-04-17 | +| [g5-02](g5-02-flugel-oos.md) | ⚫ oos | FlΓΌgel playable species β€” Game 5 (Age of Ascension) | β€” | 2026-04-17 | +| [g5-03](g5-03-gith-oos.md) | ⚫ oos | Gith playable species (Githyanki + Githzerai) β€” Game 5 (Age of Ascension) | β€” | 2026-04-17 | +| [g5-04](g5-04-demonia-oos.md) | ⚫ oos | Demonia playable species β€” Game 5 (Age of Ascension) | β€” | 2026-04-17 | +| [g6-01](g6-01-naval-combat-oos.md) | ⚫ oos | Naval combat β€” out-of-scope (post-v10) | β€” | 2026-04-26 | +| [g6-02](g6-02-caravan-trade-routes-oos.md) | ⚫ oos | Caravan trade routes β€” out-of-scope (post-v10) | β€” | 2026-04-26 | ## Superseded -> These objectives were split into narrower children. Files are retained as index stubs so external references do not 404. +> These objectives were split into narrower children. Files are retained as index stubs so external references don't 404. The `superseded_by:` frontmatter field names the replacement IDs. -| ID | Status | Title | Tags | Owner | Updated | Blocked | -|---|---|---|---|---|---|---| -| [p0-20d](p0-20d-gpu-walltime-real-host.md) | ♻️ superseded | GPU MCTS wall-time gate β€” measure on real-discrete-GPU test host | β€” | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | 🟒 unblocked | -| [p1-30b](p1-30b-parallel-mcts-rollouts.md) | ♻️ superseded | Parallel MCTS rollouts for huge-map decisive games (closes p1-22's huge-map sub-gate) | perf, mcts, tactical-ai | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | 🟒 unblocked | -| [p1-27d](p1-27d-additive-value-estimate.md) | ♻️ superseded | Add `value_estimate_abstract` GdMcTreeController method β€” non-lossy MCTS service caller | β€” | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 | 🟒 unblocked | -| [p2-17](p2-17-sprite-assets.md) | ♻️ superseded | Sprite assets β€” superseded index (split into p2-22 … p2-28) | β€” | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | 🟒 unblocked | +| ID | Status | Title | Owner | Updated | +|---|---|---|---|---| +| [p0-20d](p0-20d-gpu-walltime-real-host.md) | ♻️ superseded | GPU MCTS wall-time gate β€” measure on real-discrete-GPU test host | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | +| [p1-30b](p1-30b-parallel-mcts-rollouts.md) | ♻️ superseded | "Parallel MCTS rollouts for huge-map decisive games (closes p1-22's huge-map sub-gate)" | [warcouncil](../team-leads/warcouncil.md) | 2026-05-05 | +| [p1-27d](p1-27d-additive-value-estimate.md) | ♻️ superseded | Add `value_estimate_abstract` GdMcTreeController method β€” non-lossy MCTS service caller | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 | +| [p2-17](p2-17-sprite-assets.md) | ♻️ superseded | Sprite assets β€” superseded index (split into p2-22 … p2-28) | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-17 | diff --git a/.project/objectives/p1-43-building-stacking-upgrade.md b/.project/objectives/p1-43-building-stacking-upgrade.md index a9794673..bb1656d9 100644 --- a/.project/objectives/p1-43-building-stacking-upgrade.md +++ b/.project/objectives/p1-43-building-stacking-upgrade.md @@ -135,11 +135,11 @@ Wonders override to `amplify` regardless of category. 3. **Effects inheritance**: when the prerequisite is consumed, do its effects vanish entirely, or does the upper-tier inherit them additively (so an `armory` city has barracks+infantry+armory effects compounded)? 4. **Multiple categories per city**: can a city have ONE stack ladder per category (8 ladders Γ— 3 deep = 24 total slots) or share slots across categories? 5. **Reconcile duplicates surfaced by the audit**: `marketplace` vs `market`, `monument` vs `bardic_circle` β€” fold one into the other or keep both? -6. **`p3-02` relationship**: is the simpler "double X β†’ Y" stacking enough for EA, with merged-structures (X+Y β†’ hybrid) deferred? Or merge p3-02 into this objective? +6. **`p1-59` relationship**: is the simpler "double X β†’ Y" stacking enough for EA, with merged-structures (X+Y β†’ hybrid) deferred? Or merge p1-59 into this objective? ## Out of scope -- The full Hybrid Merged Structures mechanic (different building combinations + Synthesis tech) β€” that's `p3-02`. +- The full Hybrid Merged Structures mechanic (different building combinations + Synthesis tech) β€” that's `p1-59`. - Per-tile placement / co-location math from BUILDINGS.md "Building Synergy" tier 5+ β€” separate post-EA feature. - Master/Grandmaster aura system. diff --git a/.project/objectives/p3-02-hybrid-merged-structures.md b/.project/objectives/p1-59-hybrid-merged-structures.md similarity index 96% rename from .project/objectives/p3-02-hybrid-merged-structures.md rename to .project/objectives/p1-59-hybrid-merged-structures.md index 82b5362f..da3b5a00 100644 --- a/.project/objectives/p3-02-hybrid-merged-structures.md +++ b/.project/objectives/p1-59-hybrid-merged-structures.md @@ -1,12 +1,16 @@ --- -id: p3-02 +id: p1-59 title: Hybrid merged structures β€” war_academy, assault_citadel, cavalry_corps, gunnery_corps -priority: p3 +priority: p1 status: missing scope: game1 -updated_at: 2026-04-26 +updated_at: 2026-05-05 --- +## Renamed from p3-02 (2026-05-05) + +Priority bumped from P3 to P1 per user directive: hybrid merged structures are eligible for EA. Vertical building ladders ship in `p1-43-building-stacking-upgrade.md`; horizontal merging (this objective) ships here as a separate but EA-bound deliverable. + ## Summary `public/games/age-of-dwarves/docs/cities/BUILDINGS.md` "Hybrid Merged Structures" describes a tier-7-unlocked "merge two co-located buildings into one hybrid" mechanic with four named hybrids: diff --git a/.project/objectives/p2-35-palace-evolution-system.md b/.project/objectives/p2-35-palace-evolution-system.md index 37e9944a..1703eafa 100644 --- a/.project/objectives/p2-35-palace-evolution-system.md +++ b/.project/objectives/p2-35-palace-evolution-system.md @@ -80,7 +80,7 @@ This objective is the palace tier system + the function-shedding effect math + t - Courthouse, great_hall β€” already authored, separate (re)review if their stats need balance. - Citizen-assignment-to-buildings UX (separate UI objective). -- Hybrid merged structures (`p3-02`). +- Hybrid merged structures (`p1-59`). - Master / Grandmaster aura math from BUILDINGS.md "Building Synergy" β€” tier 5+ feature past EA scope. ## Remaining work (2026-05-03) diff --git a/.project/reports/completion-plan-2026-05-03.md b/.project/reports/completion-plan-2026-05-03.md index c6cc8ce4..446ecc12 100644 --- a/.project/reports/completion-plan-2026-05-03.md +++ b/.project/reports/completion-plan-2026-05-03.md @@ -211,7 +211,7 @@ p3-05a civic_state wrapper | 5.6 | `p3-06` 5-turn anarchy on axis switch | game-systems | S | | 5.7 | `p3-07a` CV(wealth) + Authority amplifier β†’ `inequality` stat | game-systems | M | | 5.8 | `p3-07b` four damage channels (Land/Water/Magic/Air) | game-systems | M | -| 5.9 | `p3-02` hybrid merged structures (war_academy / assault_citadel / cavalry_corps / gunnery_corps) | game-data | **BLOCKED on cavalry-units design decision** β€” resolve before authoring | +| 5.9 | `p1-59` hybrid merged structures (war_academy / assault_citadel / cavalry_corps / gunnery_corps) | game-data | **BLOCKED on cavalry-units design decision** β€” resolve before authoring | | 5.10 | `p2-60` weather lens Godot UI | godot-ui | S | | 5.11 | `p2-61` observation recording gates from tech | game-ai | S | | 5.12 | `p1-05` balance tuning final 10-seed pass β€” pop_peak β‰₯30 median, worker improvements β‰₯8 median | shipwright | depends on Phase 0–4 landing | @@ -231,7 +231,7 @@ with the design owner. | Decision | Blocks | Owner | |---|---|---| -| Cavalry units in Game 1 β€” yes / no / which tiers | `p3-02` (Phase 5) | combat-dev + design | +| Cavalry units in Game 1 β€” yes / no / which tiers | `p1-59` (Phase 5) | combat-dev + design | | Palace tier names + function-shedding scope | `p2-35` β†’ `p2-56a` (Phase 2) | game-systems + design | | EA buildings-as-producers shape (Option 1/2/3 from p1-44 file) | `p1-44` (Phase 2) | game-systems + design | | `stack_mode:"single"` value reconciliation in p1-43 | `p1-43` (Phase 2) | game-data | @@ -267,7 +267,7 @@ Use this as the per-team-lead claim queue. | **2** | p1-38 | β€” | β€” | p2-35, p2-43, p1-43, p2-57a/b, p1-42, p1-44, p2-44 | p2-62 | β€” | | **3** | p2-11a, p2-46, p2-47, p2-48 | β€” | β€” | β€” | β€” | β€” | | **4** | β€” | β€” | p1-29, p1-29a, p3-10a/b/c | p1-57, p3-11, p3-12, p2-58, p2-59, p2-56a/b/c, p3-13a/b/c/d | β€” | β€” | -| **5** | p1-05 | β€” | β€” | p3-05a..e, p3-06, p3-07a/b, p3-02 | p2-60 | β€” | +| **5** | p1-05 | β€” | β€” | p3-05a..e, p3-06, p3-07a/b, p1-59 | p2-60 | β€” | | **5 (cont)** | β€” | β€” | β€” | p2-61 | β€” | β€” | --- diff --git a/.project/reports/gap-analysis-2026-05-03.md b/.project/reports/gap-analysis-2026-05-03.md index 24620a06..39a106bc 100644 --- a/.project/reports/gap-analysis-2026-05-03.md +++ b/.project/reports/gap-analysis-2026-05-03.md @@ -217,7 +217,7 @@ specific tier gates (Excavation β†’ 2 slots; Deep Warrens β†’ 3; Undercity β†’ 4). Tracks Phase 1/2/3 city development. Implementation: cities are flat (single building per slot, no -"floors"). p3-02 ("hybrid merged structures") and p1-43 +"floors"). p1-59 ("hybrid merged structures") and p1-43 ("building-stacking-upgrade") cover stacking *upgrades* but not the underground vertical-floor expansion this depends on. diff --git a/public/games/age-of-dwarves/data/objectives.json b/public/games/age-of-dwarves/data/objectives.json index 72ac8cee..bf1cf545 100644 --- a/public/games/age-of-dwarves/data/objectives.json +++ b/public/games/age-of-dwarves/data/objectives.json @@ -1,12 +1,12 @@ { - "generated_at": "2026-05-05T14:20:50Z", + "generated_at": "2026-05-05T14:42:03Z", "totals": { - "stub": 25, - "missing": 6, + "stub": 23, "in_progress": 1, + "partial": 30, "done": 155, "oos": 28, - "partial": 28, + "missing": 6, "total": 243 }, "objectives": [ @@ -1060,6 +1060,16 @@ "updated_at": "2026-05-04", "summary": "A unifying ecology-cognition layer was authored across flora, fauna, and\nwild-creature units. Adds shared `combat_profile`, `cognitive_profile`,\n`terrain_affinity`, and `loot_table` fields. Brings the Civ5 \"tier-10 apex\npredator owns the map\" experience to dwarven gameplay." }, + { + "id": "p1-59", + "title": "Hybrid merged structures β€” war_academy, assault_citadel, cavalry_corps, gunnery_corps", + "priority": "p1", + "status": "missing", + "scope": "game1", + "owner": null, + "updated_at": "2026-05-05", + "summary": "`public/games/age-of-dwarves/docs/cities/BUILDINGS.md` \"Hybrid Merged Structures\" describes a tier-7-unlocked \"merge two co-located buildings into one hybrid\" mechanic with four named hybrids:\n\n| Merged structure | Requires | Exclusive units |\n|---|---|---|\n| War Academy | Barracks+Rifle Range + Stable+Barding Hall | Dragoon, Mounted Rifleman, Assault Cavalry |\n| Assault Citadel | Barracks+Sword Hall + Siege Workshop+Siege Annex | Siege Breaker, Combat Engineer, Storm Trooper |\n| Cavalry Corps | Stable+Barding Hall + Barracks+Bolt Range | Mounted Archer, Beast Scout, Ram Sniper |\n| Gunnery Corps | Barracks+Rifle Range + Siege Workshop+Powder Annex | Mortar Team, Assault Gunner, Field Artillery |\n\nMultiple prerequisite buildings (Stable, Barding Hall, Siege Annex, Powder Annex) and exclusive units do not exist in data. Game 1 also does not implement co-located building tile slots, master/grandmaster auras, or merge irreversibility β€” all called out elsewhere in BUILDINGS.md.\n\nThis is a **post-EA expansion-tier feature**. Filed at p3 to keep the gap visible without implying Game 1 EA depends on it." + }, { "id": "p2-06", "title": "Export pipeline for Windows / macOS / Linux", @@ -2240,16 +2250,6 @@ "updated_at": "2026-04-29", "summary": "Game 1 ships diplomacy-lite: peace/war toggle plus a single bilateral luxury↔gold\ntrade action (`mc-trade`). This objective expands the diplomatic surface with two\ntrade options gated on physical infrastructure rather than instant agreement, so\ninformation itself becomes a strategic resource that decays with distance and tech:\n\n1. **Open borders** β€” pay luxury or gold for the right to move units through\n another civ's territory for N turns. Instant effect; pure trade.\n\n2. **Shared map** β€” pay luxury or gold for the other civ's explored map for N\n turns. **Not instant**: the deal is gated on a courier link between capitals.\n Knowledge propagates at the courier's movement speed; the courier is killable\n mid-route (intercept = no map delivered, payment already made). The Courier\n unit family has tech-gated upgrade tiers, one per era from era_2 onward; later\n tiers shrink the delay window and shift the intercept surface from\n killing-the-unit to severing-the-infrastructure.\n\nThis is **scope: game1-stretch** β€” Game 1's stated scope is \"diplomacy-lite\", so\nthis objective is post-Early-Access content unless explicitly pulled forward." }, - { - "id": "p3-02", - "title": "Hybrid merged structures β€” war_academy, assault_citadel, cavalry_corps, gunnery_corps", - "priority": "p3", - "status": "missing", - "scope": "game1", - "owner": null, - "updated_at": "2026-04-26", - "summary": "`public/games/age-of-dwarves/docs/cities/BUILDINGS.md` \"Hybrid Merged Structures\" describes a tier-7-unlocked \"merge two co-located buildings into one hybrid\" mechanic with four named hybrids:\n\n| Merged structure | Requires | Exclusive units |\n|---|---|---|\n| War Academy | Barracks+Rifle Range + Stable+Barding Hall | Dragoon, Mounted Rifleman, Assault Cavalry |\n| Assault Citadel | Barracks+Sword Hall + Siege Workshop+Siege Annex | Siege Breaker, Combat Engineer, Storm Trooper |\n| Cavalry Corps | Stable+Barding Hall + Barracks+Bolt Range | Mounted Archer, Beast Scout, Ram Sniper |\n| Gunnery Corps | Barracks+Rifle Range + Siege Workshop+Powder Annex | Mortar Team, Assault Gunner, Field Artillery |\n\nMultiple prerequisite buildings (Stable, Barding Hall, Siege Annex, Powder Annex) and exclusive units do not exist in data. Game 1 also does not implement co-located building tile slots, master/grandmaster auras, or merge irreversibility β€” all called out elsewhere in BUILDINGS.md.\n\nThis is a **post-EA expansion-tier feature**. Filed at p3 to keep the gap visible without implying Game 1 EA depends on it." - }, { "id": "p3-03", "title": "Courier route resolver β€” real hex pathfinding, per-tier movement, severable infrastructure", @@ -2414,20 +2414,20 @@ "id": "p3-13b", "title": "\"Geological events β€” earthquake, volcanic_eruption, landslide\"", "priority": "p3", - "status": "stub", + "status": "partial", "scope": "game1", "owner": "unassigned", - "updated_at": "2026-05-03", + "updated_at": "2026-05-05", "summary": "" }, { "id": "p3-13c", "title": "\"Biological events β€” plague, bloom, migration_pulse\"", "priority": "p3", - "status": "stub", + "status": "partial", "scope": "game1", "owner": "unassigned", - "updated_at": "2026-05-03", + "updated_at": "2026-05-05", "summary": "" }, {