diff --git a/src/simulator/crates/mc-combat/src/resolver.rs b/src/simulator/crates/mc-combat/src/resolver.rs index 9e315f71..addc0e3d 100644 --- a/src/simulator/crates/mc-combat/src/resolver.rs +++ b/src/simulator/crates/mc-combat/src/resolver.rs @@ -403,8 +403,14 @@ impl CombatResolver { let city_dmg = (damage_to_defender as f32 * siege_mult).round() as i32; (city_dmg, (city_hp - city_dmg).max(0)) } else { - // Melee vs city: damage goes to city HP - (damage_to_defender, (city_hp - damage_to_defender).max(0)) + // Melee vs city: only a fraction of unit damage translates to + // city structural HP. Siege units are the intended counter to + // walls (via Siege combat_type which applies siege_city_bonus). + // Halves the effectiveness of warrior-rush captures that were + // breaking T99/T106 wins in prior batches. + let melee_city_fraction: f32 = 0.50; + let city_dmg = (damage_to_defender as f32 * melee_city_fraction).round() as i32; + (city_dmg, (city_hp - city_dmg).max(0)) } } else { (0, 0)