From 61ab123d2723758a09f08f8f003f286927313d00 Mon Sep 17 00:00:00 2001 From: autocommit Date: Fri, 17 Apr 2026 19:53:47 -0700 Subject: [PATCH] =?UTF-8?q?chore(team-leads):=20=F0=9F=94=A7=20Update=20te?= =?UTF-8?q?am=20lead=20assignment=20metadata=20documentation=20in=20WireGu?= =?UTF-8?q?ard's=20team-leads=20document?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- .project/team-leads/wireguard.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 .project/team-leads/wireguard.md diff --git a/.project/team-leads/wireguard.md b/.project/team-leads/wireguard.md new file mode 100644 index 00000000..fb460b4a --- /dev/null +++ b/.project/team-leads/wireguard.md @@ -0,0 +1,13 @@ +# wireguard — Input & UI Wiring Lead + +**Focus**: World-map interactivity, unit selection/movement UX, input pipeline, panel wiring, keyboard shortcuts, ESC/F10/menu stack, tutorial overlay correctness. + +**Scope**: GDScript input handling, HUD panels, CanvasLayer ordering, EventBus input signals, unit action panels, movement mode state machine, path preview rendering. + +**Not in scope**: Simulation logic (Rust), combat resolution, economy systems, art/sprite generation. + +## Active Objectives + +| ID | Title | Status | +|----|-------|--------| +| [p0-33](../objectives/p0-33-world-map-input-and-panel-wiring.md) | World-map input and panel wiring | 🟡 partial |