diff --git a/src/simulator/crates/mc-combat/src/resolver.rs b/src/simulator/crates/mc-combat/src/resolver.rs index 6ff88ec7..6e12d9d6 100644 --- a/src/simulator/crates/mc-combat/src/resolver.rs +++ b/src/simulator/crates/mc-combat/src/resolver.rs @@ -406,10 +406,10 @@ impl CombatResolver { // Melee vs city: only a fraction of unit damage translates to // city structural HP. Siege units are the intended counter to // walls (via Siege combat_type which applies siege_city_bonus). - // 0.37 is the narrow sweet spot — 0.40 let seed 1 fall T76, - // 0.33 stalled all 3 seeds at max_turns. 0.37 should stretch - // seed 1 while keeping seed 2 decidable. - let melee_city_fraction: f32 = 0.37; + // 0.39 is the narrow sweet spot — 0.40 let seed 1 fall T76, + // 0.37 stalled all 3 seeds at max_turns. 0.39 should stretch + // seed 1 toward T150+ while keeping games decidable. + let melee_city_fraction: f32 = 0.39; let city_dmg = (damage_to_defender as f32 * melee_city_fraction).round() as i32; (city_dmg, (city_hp - city_dmg).max(0)) }