diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index 38d858f3..fb0ee85a 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -397,7 +397,6 @@ func _process(_delta: float) -> void: # Force Pangaea so all players share one landmass (no water barriers) GameState.game_settings["map_type"] = "pangaea" GameState.game_settings["num_players"] = 2 - GameState.game_settings["map_type"] = "pangaea" _state = "wait_loading" _frame = 0 if _frame > 120: