diff --git a/src/game/engine/src/entities/combat_utils.gd b/src/game/engine/src/entities/combat_utils.gd index 89019a93..a6b56d18 100644 --- a/src/game/engine/src/entities/combat_utils.gd +++ b/src/game/engine/src/entities/combat_utils.gd @@ -117,7 +117,6 @@ static func capture_city( city.owner = attacker.owner city.is_capital = false - city.captured_turn = GameState.turn_number for tile_pos: Vector2i in city.owned_tiles: var layer: Dictionary = GameState.get_primary_layer()