From 6e984fcbf4db90f9b73cedd158e19fe7a6adc777 Mon Sep 17 00:00:00 2001 From: autocommit Date: Wed, 29 Apr 2026 22:07:09 -0700 Subject: [PATCH] =?UTF-8?q?refactor(combat):=20=E2=99=BB=EF=B8=8F=20Remove?= =?UTF-8?q?=20city=20capture=20tracking=20logic=20from=20combat=20utility?= =?UTF-8?q?=20functions?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/game/engine/src/entities/combat_utils.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/src/game/engine/src/entities/combat_utils.gd b/src/game/engine/src/entities/combat_utils.gd index 89019a93..a6b56d18 100644 --- a/src/game/engine/src/entities/combat_utils.gd +++ b/src/game/engine/src/entities/combat_utils.gd @@ -117,7 +117,6 @@ static func capture_city( city.owner = attacker.owner city.is_capital = false - city.captured_turn = GameState.turn_number for tile_pos: Vector2i in city.owned_tiles: var layer: Dictionary = GameState.get_primary_layer()