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- | Spell system |
- Done |
- 40 spells, 5 schools, global + local scope |
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- | Combat |
- Done |
- 26 keywords, flanking, ZOC, ranged, siege, promotions |
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- | Map & hex grid |
- Done |
- Generator, hydrology, roads, rivers, overlays, fog of war |
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- | Economy |
- Done |
- Tile yields, gold, science, happiness, upkeep |
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- | Victory |
- Done |
- Domination, Score, Arcane Ascension |
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- | AI opponents |
- Partial — 40% |
- Tactics + city eval done; grand strategy + army composition missing |
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- | Climate & weather |
- Partial — 60% |
- Simulation done; terrain transformation + storm damage missing |
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- | Government |
- Partial — 50% |
- 7 types + switching done; yield modifiers + succession missing |
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- | Culture & borders |
- Partial — 40% |
- Border expansion done; social policy system + cultural pressure missing |
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- | Diplomacy |
- Partial — 90% |
- All mechanics done; trade deal UI + ley territory disputes missing |
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- | Communications |
- Partial — 40% |
- Wireless network done; physical wired tier + relay chaining + UI missing |
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- | Terrain mana + ley lines |
- Planned |
- Terrain color-pie mana, Voronoi ley network, school alignment |
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- | Social policies |
- Planned |
- 5 trees, 30 policies, culture pool + policy UI |
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- | Mundane unit progression |
- Planned |
- Era 2-6 units: Gatling Gun → Tank → Power Armor → ODST |
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- | Mundane vs magic balance |
- Planned |
- Ley interference, good/evil alignment, doomsday device |
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