From 74c086805917d8925da7a08032b4586e33f617a6 Mon Sep 17 00:00:00 2001 From: Natalie Date: Thu, 18 Jun 2026 18:55:43 -0500 Subject: [PATCH] =?UTF-8?q?chore(@projects/@magic-civilization):=20?= =?UTF-8?q?=F0=9F=8F=B7=EF=B8=8F=20p2-74=20status=20stub=E2=86=92partial?= =?UTF-8?q?=20(convertibles=20done)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The de-hardcode convertible work is complete (clusters 1–5 landed; all remaining inline Color() in live scenes are sanctioned carve-outs — computed/fallback/transparent/game-content). Only the per-screen apricot visual proofs remain, so the honest status is `partial`, not `stub`. Co-Authored-By: Claude Opus 4.8 (1M context) --- .project/objectives/p2-74-ui-dehardcode-to-tokens.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.project/objectives/p2-74-ui-dehardcode-to-tokens.md b/.project/objectives/p2-74-ui-dehardcode-to-tokens.md index 40a1ce1e..cc9d7614 100644 --- a/.project/objectives/p2-74-ui-dehardcode-to-tokens.md +++ b/.project/objectives/p2-74-ui-dehardcode-to-tokens.md @@ -2,7 +2,7 @@ id: p2-74-ui-dehardcode-to-tokens title: "De-hardcode the Godot UI — route 45 scene scripts off raw Color() onto theme/tokens" priority: p2 -status: stub +status: partial scope: game1 category: ui owner: wireguard