diff --git a/src/simulator/crates/mc-city/src/city.rs b/src/simulator/crates/mc-city/src/city.rs index 8d449e44..a2e26936 100644 --- a/src/simulator/crates/mc-city/src/city.rs +++ b/src/simulator/crates/mc-city/src/city.rs @@ -513,13 +513,13 @@ impl City { self.hp = (self.hp + amount).min(self.max_hp); } - /// Heal the city by the standard per-turn amount (20 HP, was 10). - /// Raised with the melee-city-damage fraction in resolver.rs to force - /// attackers to sustain siege rather than 1-shot captures with warrior - /// rushes (prior T99/T116 fast wins). + /// Heal the city by the standard per-turn amount (26 HP). + /// Progression: 10 → 20 → 26. Final +30% bump to extend seed 1 fall from + /// T124 toward T200 while preserving sustained-siege resolution on the + /// other seeds. /// Skips destroyed cities (HP == 0). pub fn heal_per_turn(&mut self) { - const HEAL_PER_TURN: u32 = 20; + const HEAL_PER_TURN: u32 = 26; if self.hp > 0 && self.hp < self.max_hp { self.heal(HEAL_PER_TURN); }