diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index a6977e39..bf7df943 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -150,7 +150,8 @@ func _play_turn() -> void: if _turn_count == 1: print(" Start positions: %s" % str(game_map.start_positions)) # Fix missing start positions — place players on land tiles spread across the map - if game_map.start_positions.is_empty(): + print(" start_positions size=%d" % game_map.start_positions.size()) + if game_map.start_positions.size() == 0: _fix_start_positions(game_map, gs) for p: Variant in gs.players: var pname: String = "P%d" % p.index