diff --git a/scripts/ui-proof-capture.sh b/scripts/ui-proof-capture.sh new file mode 100755 index 00000000..0987262d --- /dev/null +++ b/scripts/ui-proof-capture.sh @@ -0,0 +1,105 @@ +#!/usr/bin/env bash +# Reusable UI-proof capture — runs ON the RUN host (apricot). +# +# Drives flatpak Godot under a weston headless Wayland compositor pointed at a +# proof scene `.tscn`. The proof scene writes one or more PNGs to +# `user://screenshots/` (Godot flatpak userdata) and prints `SCREENSHOT_PATH:` +# per shot. This script wipes the matching prior PNGs, runs the scene, then lists +# the produced files so the caller can rsync them back. +# +# A real display is required because `--headless` returns a null viewport image +# (the proof scenes call get_viewport().get_texture().get_image()). weston +# --backend=headless provides a virtual Wayland host with no live session. +# +# Usage: +# SCRATCH_DIR= \ +# PROOF_SCENE=res://engine/scenes/tests/.tscn \ +# SHOT_GLOB='_*.png' \ +# bash scripts/ui-proof-capture.sh +# +# Env: +# SCRATCH_DIR repo root on apricot containing src/game (required) +# PROOF_SCENE res:// path to the proof tscn (required) +# SHOT_GLOB glob (within the screenshots dir) of PNGs this run emits (required) +# LOG_FILE Godot log destination (default /tmp/ui-proof.log) +# TIMEOUT_SEC Godot timeout in seconds (default 120) +# WIDTH/HEIGHT weston virtual output size (default 1280/720) + +set -uo pipefail + +SCRATCH_DIR="${SCRATCH_DIR:?SCRATCH_DIR is required}" +PROOF_SCENE="${PROOF_SCENE:?PROOF_SCENE is required}" +SHOT_GLOB="${SHOT_GLOB:?SHOT_GLOB is required}" +LOG_FILE="${LOG_FILE:-/tmp/ui-proof.log}" +TIMEOUT_SEC="${TIMEOUT_SEC:-120}" +WIDTH="${WIDTH:-1280}" +HEIGHT="${HEIGHT:-720}" + +GODOT_USERDATA="$HOME/.var/app/org.godotengine.Godot/data/godot/app_userdata/Magic Civilization" +SHOT_DIR="$GODOT_USERDATA/screenshots" + +echo "=== UI proof capture ===" +echo "SCRATCH_DIR: $SCRATCH_DIR" +echo "PROOF_SCENE: $PROOF_SCENE" +echo "SHOT_GLOB: $SHOT_GLOB" +echo "Sandbox shots dir: $SHOT_DIR" + +mkdir -p "$SHOT_DIR" +rm -f "$SHOT_DIR"/$SHOT_GLOB 2>/dev/null || true + +if ! command -v weston >/dev/null 2>&1; then + echo "ERROR: weston not installed" >&2 + exit 2 +fi + +WESTON_SOCKET="ui-proof-$$" +WESTON_LOG="/tmp/ui-proof-weston.log" +echo "Starting weston (headless, socket=$WESTON_SOCKET, ${WIDTH}x${HEIGHT})..." +weston --backend=headless --no-config --socket="$WESTON_SOCKET" \ + --width="$WIDTH" --height="$HEIGHT" \ + >"$WESTON_LOG" 2>&1 & +WESTON_PID=$! +sleep 1.5 +if ! kill -0 "$WESTON_PID" 2>/dev/null; then + echo "ERROR: weston failed to launch — see $WESTON_LOG" >&2 + tail -20 "$WESTON_LOG" >&2 + exit 3 +fi +trap 'kill $WESTON_PID 2>/dev/null; wait $WESTON_PID 2>/dev/null' EXIT + +XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \ +timeout "$TIMEOUT_SEC" flatpak run --user \ + --filesystem=home \ + --socket=wayland \ + --unset-env=DISPLAY \ + --env=WAYLAND_DISPLAY="$WESTON_SOCKET" \ + --filesystem=xdg-run/${WESTON_SOCKET} \ + org.godotengine.Godot \ + --path "$SCRATCH_DIR/src/game" \ + --display-driver wayland \ + --rendering-driver opengl3 \ + --rendering-method gl_compatibility \ + "$PROOF_SCENE" \ + >"$LOG_FILE" 2>&1 +RC=$? + +echo "--- Godot exit rc=$RC ---" +echo "--- Tail of log ---" +tail -40 "$LOG_FILE" +echo "-------------------" +echo "--- SCREENSHOT_PATH lines ---" +grep "SCREENSHOT_PATH:" "$LOG_FILE" || echo "(none)" +echo "-----------------------------" + +shopt -s nullglob +SHOTS=( "$SHOT_DIR"/$SHOT_GLOB ) +shopt -u nullglob +if [ "${#SHOTS[@]}" -eq 0 ]; then + echo "ERROR: no $SHOT_GLOB produced under $SHOT_DIR" >&2 + exit 1 +fi + +echo "Captured ${#SHOTS[@]} shots:" +ls -la "$SHOT_DIR"/$SHOT_GLOB +echo "=== Done ===" +exit 0