diff --git a/src/game/engine/src/modules/management/item_system.gd b/src/game/engine/src/modules/management/item_system.gd index 319214ff..467ff410 100644 --- a/src/game/engine/src/modules/management/item_system.gd +++ b/src/game/engine/src/modules/management/item_system.gd @@ -141,25 +141,30 @@ static func roll_fauna_drops( if killer_player == null: return var fauna: Dictionary = _lookup_fauna(victim_species_id) - print(" [ItemSystem] roll_fauna_drops species=%s fauna_empty=%s" % [victim_species_id, fauna.is_empty()]) if fauna.is_empty(): return var loot_table: Array = fauna.get("loot_table", []) var seed: int = _mix(turn_seed, killer_id, victim_id) var all_drops: Array = [] - print(" [ItemSystem] loot_table size=%d seed=%d" % [loot_table.size(), seed]) if loot_table.size() > 0: var roller: RefCounted = ClassDB.instantiate("GdLootRoller") as RefCounted if roller != null: - var table_json: String = JSON.stringify(loot_table) - print(" [ItemSystem] table_json=%s" % table_json) + # Coerce `amount` to int — JSON.stringify turns Variant ints + # from Dictionary into floats ("2.0"), which Rust's serde u32 + # parser rejects. + var sanitized: Array = [] + for entry: Dictionary in loot_table: + sanitized.append({ + "resource": str(entry.get("resource", "")), + "amount": int(entry.get("amount", 1)), + "chance": float(entry.get("chance", 0.0)), + }) + var table_json: String = JSON.stringify(sanitized) var drops: Array = roller.call("roll_loot_table", table_json, seed) - print(" [ItemSystem] rolled drops count=%d" % drops.size()) for drop: Dictionary in drops: _apply_stockpile_drop(killer_player, drop) all_drops.append(drop) else: - print(" [ItemSystem] GdLootRoller unavailable, using fallback") all_drops.append_array(_fallback_roll(loot_table, seed)) for drop: Dictionary in all_drops: _apply_stockpile_drop(killer_player, drop) @@ -172,7 +177,6 @@ static func roll_fauna_drops( for item_id: String in relics: _apply_apex_relic(killer_player, item_id) all_drops.append({"item": item_id, "amount": 1}) - print(" [ItemSystem] total all_drops=%d" % all_drops.size()) if all_drops.size() > 0: EventBus.loot_dropped.emit(killer_player, victim_species_id, all_drops)