diff --git a/src/game/engine/tests/unit/ecology_test_helpers.gd b/src/game/engine/tests/unit/ecology_test_helpers.gd index f5bd87fd..46a2ecb5 100644 --- a/src/game/engine/tests/unit/ecology_test_helpers.gd +++ b/src/game/engine/tests/unit/ecology_test_helpers.gd @@ -33,10 +33,10 @@ func setup(turns_total: int = 50) -> void: _setup_grid_and_engine() snap0 = _snapshot() for t: int in range(10): - ecosystem.process_turn(game_map, _grid, t, SEED + t) + ecosystem.process_turn(game_map, _grid, SEED + t) snap10 = _snapshot() for t: int in range(10, turns_total): - ecosystem.process_turn(game_map, _grid, t, SEED + t) + ecosystem.process_turn(game_map, _grid, SEED + t) snap50 = _snapshot() diff --git a/src/game/engine/tests/unit/test_ecology_golden_vectors.gd b/src/game/engine/tests/unit/test_ecology_golden_vectors.gd index 90264ef3..c20f7979 100644 --- a/src/game/engine/tests/unit/test_ecology_golden_vectors.gd +++ b/src/game/engine/tests/unit/test_ecology_golden_vectors.gd @@ -9,7 +9,7 @@ const TileScript = preload("res://engine/src/map/tile.gd") const HexUtilsScript = preload("res://engine/src/map/hex_utils.gd") const EcosystemScript = preload("res://engine/src/modules/ecology/ecosystem.gd") const EcologyDBScript = preload("res://engine/src/modules/ecology/ecology_db.gd") -const BiomeModelScript = preload("res://engine/src/models/world/biome_model.gd") +const BiomeModelScript = preload("res://engine/src/models/world/biome.gd") const LandFaunaScript = preload("res://engine/src/models/world/land_fauna.gd") const MarineFaunaScript = preload("res://engine/src/models/world/marine_fauna.gd")