From 862d8f95ade31a5ca7cf9e67fd1268ae83566b77 Mon Sep 17 00:00:00 2001 From: Claude Code Date: Wed, 8 Apr 2026 20:33:35 -0700 Subject: [PATCH] =?UTF-8?q?test(engine):=20=E2=9C=85=20Update=20test=20hel?= =?UTF-8?q?pers=20and=20golden=20vectors=20for=20ecology=20to=20ensure=20c?= =?UTF-8?q?onsistency=20with=20recent=20test=20framework=20changes?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/game/engine/tests/unit/ecology_test_helpers.gd | 4 ++-- src/game/engine/tests/unit/test_ecology_golden_vectors.gd | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/engine/tests/unit/ecology_test_helpers.gd b/src/game/engine/tests/unit/ecology_test_helpers.gd index f5bd87fd..46a2ecb5 100644 --- a/src/game/engine/tests/unit/ecology_test_helpers.gd +++ b/src/game/engine/tests/unit/ecology_test_helpers.gd @@ -33,10 +33,10 @@ func setup(turns_total: int = 50) -> void: _setup_grid_and_engine() snap0 = _snapshot() for t: int in range(10): - ecosystem.process_turn(game_map, _grid, t, SEED + t) + ecosystem.process_turn(game_map, _grid, SEED + t) snap10 = _snapshot() for t: int in range(10, turns_total): - ecosystem.process_turn(game_map, _grid, t, SEED + t) + ecosystem.process_turn(game_map, _grid, SEED + t) snap50 = _snapshot() diff --git a/src/game/engine/tests/unit/test_ecology_golden_vectors.gd b/src/game/engine/tests/unit/test_ecology_golden_vectors.gd index 90264ef3..c20f7979 100644 --- a/src/game/engine/tests/unit/test_ecology_golden_vectors.gd +++ b/src/game/engine/tests/unit/test_ecology_golden_vectors.gd @@ -9,7 +9,7 @@ const TileScript = preload("res://engine/src/map/tile.gd") const HexUtilsScript = preload("res://engine/src/map/hex_utils.gd") const EcosystemScript = preload("res://engine/src/modules/ecology/ecosystem.gd") const EcologyDBScript = preload("res://engine/src/modules/ecology/ecology_db.gd") -const BiomeModelScript = preload("res://engine/src/models/world/biome_model.gd") +const BiomeModelScript = preload("res://engine/src/models/world/biome.gd") const LandFaunaScript = preload("res://engine/src/models/world/land_fauna.gd") const MarineFaunaScript = preload("res://engine/src/models/world/marine_fauna.gd")