diff --git a/src/game/engine/src/entities/city.gd b/src/game/engine/src/entities/city.gd index f9b64d13..dd0f085d 100644 --- a/src/game/engine/src/entities/city.gd +++ b/src/game/engine/src/entities/city.gd @@ -335,6 +335,8 @@ func apply_production(production: int) -> bool: if production_queue.is_empty(): return false production_progress += production + if production_progress % 10 == 0 or production_progress >= int(production_queue[0].get("cost", 0)): + print("[PROD] %s: +%d = %d/%d" % [city_name, production, production_progress, int(production_queue[0].get("cost", 0))]) var current: Dictionary = production_queue[0] var cost: int = int(current.get("cost", 0)) if production_progress >= cost: