diff --git a/src/game/engine/scenes/hud/end_turn_button.gd b/src/game/engine/scenes/hud/end_turn_button.gd index b321d913..cd5b1ccb 100644 --- a/src/game/engine/scenes/hud/end_turn_button.gd +++ b/src/game/engine/scenes/hud/end_turn_button.gd @@ -26,20 +26,23 @@ func _apply_panel_style() -> void: func _apply_button_style() -> void: + # Warm-token luma progression so the button brightens on hover and deepens on + # press (matches the original gold-emphasis behaviour): hover is the lightest + # warm token, pressed the darkest, normal in between. var normal: StyleBoxFlat = StyleBoxFlat.new() - normal.bg_color = ThemeAssets.color("button.bgPressed") + normal.bg_color = ThemeAssets.color("background.listSelected") normal.border_color = ThemeAssets.color("border.panel") normal.set_border_width_all(2) normal.set_corner_radius_all(4) var hover: StyleBoxFlat = StyleBoxFlat.new() - hover.bg_color = ThemeAssets.color("button.bgHover") + hover.bg_color = ThemeAssets.color("button.bgPressed") hover.border_color = ThemeAssets.color("border.focus") hover.set_border_width_all(2) hover.set_corner_radius_all(4) var pressed_style: StyleBoxFlat = StyleBoxFlat.new() - pressed_style.bg_color = ThemeAssets.color("background.listSelected") + pressed_style.bg_color = ThemeAssets.color("button.bgHover") pressed_style.border_color = ThemeAssets.color("border.panel") pressed_style.set_border_width_all(2) pressed_style.set_corner_radius_all(4)