diff --git a/src/game/engine/src/modules/ai/simple_heuristic_ai.gd b/src/game/engine/src/modules/ai/simple_heuristic_ai.gd index 9ef50c24..89767782 100644 --- a/src/game/engine/src/modules/ai/simple_heuristic_ai.gd +++ b/src/game/engine/src/modules/ai/simple_heuristic_ai.gd @@ -493,7 +493,7 @@ static func _decide_production( # match enemy's FULL army when they're closing on us so we don't lose # on parity once reserves arrive. var enemy_mil: int = enemy_total if threatened else 0 - var mil_target: int = maxi(2, city_count * 2) + var mil_target: int = maxi(4, city_count * 2) if enemy_mil > 0: mil_target = maxi(mil_target, enemy_mil + 1) var want_military: bool = military_count < mil_target