diff --git a/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd b/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd index b7932fa9..df4412d6 100644 --- a/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd +++ b/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd @@ -120,7 +120,7 @@ func _step_create_player() -> void: var start_pos: Vector2i = Vector2i(0, 0) _unit = UnitScript.new("dwarf_warrior", 0, start_pos) - _unit.instance_id = "test_warrior_0" + _unit.id = "test_warrior_0" _player.units.append(_unit) var primary: Dictionary = GameState.get_primary_layer() var layer_units: Array = primary.get("units", [])