From b5ae6c586d00908ee77ca162dd5e081b3e14e418 Mon Sep 17 00:00:00 2001 From: Claude Code Date: Fri, 10 Apr 2026 10:39:20 -0700 Subject: [PATCH] =?UTF-8?q?test(scenes):=20=E2=9C=85=20Update=20unit=20ID?= =?UTF-8?q?=20validation=20in=20turn=20cycle=20proof=20test?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd b/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd index b7932fa9..df4412d6 100644 --- a/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd +++ b/src/game/engine/scenes/tests/iter_7p_turn_cycle_proof.gd @@ -120,7 +120,7 @@ func _step_create_player() -> void: var start_pos: Vector2i = Vector2i(0, 0) _unit = UnitScript.new("dwarf_warrior", 0, start_pos) - _unit.instance_id = "test_warrior_0" + _unit.id = "test_warrior_0" _player.units.append(_unit) var primary: Dictionary = GameState.get_primary_layer() var layer_units: Array = primary.get("units", [])