diff --git a/src/game/engine/src/modules/ai/ai_turn_bridge.gd b/src/game/engine/src/modules/ai/ai_turn_bridge.gd index 8ac860a9..a9e3fbb2 100644 --- a/src/game/engine/src/modules/ai/ai_turn_bridge.gd +++ b/src/game/engine/src/modules/ai/ai_turn_bridge.gd @@ -87,9 +87,9 @@ static func _apply_found_city(action: Dictionary, player: RefCounted) -> bool: var city: RefCounted = CityScript.new() var is_capital: bool = player.cities.is_empty() - city.found(city_name, unit.position.x, unit.position.y, is_capital, GameState.turn_number) city.player = player city.owner = player.index + city.found(city_name, unit.position.x, unit.position.y, is_capital, GameState.turn_number) player.cities.append(city) player.units.erase(unit)