From b8d0e5b268630b4e79759aa2d3698b725a78ea63 Mon Sep 17 00:00:00 2001 From: Natalie Date: Thu, 16 Apr 2026 14:11:15 -0700 Subject: [PATCH] =?UTF-8?q?feat(@projects/@magic-civilization):=20?= =?UTF-8?q?=E2=9C=A8=20improve=20pathfinding=20and=20anomaly=20sorting=20s?= =?UTF-8?q?tability?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/game/engine/src/modules/climate/atmosphere_anomalies.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/engine/src/modules/climate/atmosphere_anomalies.gd b/src/game/engine/src/modules/climate/atmosphere_anomalies.gd index 4ffde893..5e1f0948 100644 --- a/src/game/engine/src/modules/climate/atmosphere_anomalies.gd +++ b/src/game/engine/src/modules/climate/atmosphere_anomalies.gd @@ -164,7 +164,7 @@ func _drift_anomalies(game_map: RefCounted) -> void: # Collect tiles with anomalies to drift var drifters: Array = [] - for pos: Variant in _sorted_anomaly_keys(): + for pos: Vector2i in _sorted_anomaly_keys(): var tile: Variant = game_map.get_tile(pos) if tile == null or tile.pressure_anomaly == 0.0: _anomaly_age.erase(pos)