diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index 85eacc1c..895c8cb9 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -1177,7 +1177,7 @@ func _command_unit(unit: Variant, player: RefCounted, game_map: RefCounted) -> v _world_map._select_unit(unit) if _world_map != null and _world_map.has_method("_on_found_city_pressed"): _world_map._on_found_city_pressed() - print(" Founded city at %s (quality=%.1f)" % [unit.position, site_quality]) + print(" Founded city at %s" % unit.position) return var target_pos: Vector2i = _find_attack_target(player)