diff --git a/src/simulator/crates/mc-player-api/src/dispatch.rs b/src/simulator/crates/mc-player-api/src/dispatch.rs index b47f5895..57422b44 100644 --- a/src/simulator/crates/mc-player-api/src/dispatch.rs +++ b/src/simulator/crates/mc-player-api/src/dispatch.rs @@ -676,15 +676,17 @@ mod tests { // assertion was removed when the body switched from stub to live. #[test] - fn city_op_returns_not_yet_implemented() { + fn rush_buy_still_returns_not_yet_implemented() { + // RushBuy + BuyTile + SetFocus + MergeBuildings + QueueReorder + // remain unimplemented pending the bench-vs-full-City reconciliation. + // QueueProduction + RemoveFromQueue ARE now live (see + // `queue_production_*` tests above). let mut state = GameState::default(); let err = apply_action( &mut state, 0, - &PlayerAction::QueueProduction { + &PlayerAction::RushBuy { city_id: "ironhold".into(), - item: "warrior".into(), - tile: None, }, ) .unwrap_err();