extract_high for too many
+ turns degrades; a tile under replenish recovers; a tile chopped via
+ remove_chop gives one burst of production and is gone.
+ mc-ecology::dynamics) reads biome_quality_delta_per_turn +
+ fauna_population_delta + flora_density_delta per active policy
+ and applies them per turn to the tile state.
+ | Policy | +food × | +prod × | +biome Δ/turn | +flora Δ | +fauna Δ | +one-time | +transforms? | +
|---|---|---|---|---|---|---|---|
| {p.icon} {p.name} | +{fmtMul(p.yield_multiplier.food)} | +{fmtMul(p.yield_multiplier.production)} | +0 ? "#7cd9a0" : "#d95940") }}> + {fmtDelta(p.biome_quality_delta_per_turn)} + | +{fmtDelta(p.flora_density_delta)} | +{fmtDelta(p.fauna_population_delta)} | +{p.one_time_yield ? `+${p.one_time_yield.production_base}p +${p.one_time_yield.gold_base}g` : "—"} | +{p.terrain_transform ? `→ ${p.terrain_transform.default}` : "—"} | +
reforestation improvement.
+