diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index 755af1af..8ed19c85 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -19,6 +19,7 @@ const ImprovementManagerScript = preload( ) const HappinessScript = preload("res://engine/src/modules/empire/happiness.gd") const ItemSystemScript = preload("res://engine/src/modules/management/item_system.gd") +const SaveManagerScript = preload("res://engine/src/core/save_manager.gd") var _improvement_manager: RefCounted = null @@ -1923,7 +1924,7 @@ func _save_turn_snapshot() -> void: if not _seed_set: return var save_path: String = _game_dir.path_join("saves/turn_%04d.save" % _turn_count) - var err: Error = SaveManager.save_to_path(save_path) + var err: Error = SaveManagerScript.save_to_path(save_path) if err != OK: push_error("AutoPlay: save failed (%s): %s" % [error_string(err), save_path])