From dad8673a8dd4d57661fd10b5544a39a5e057c60f Mon Sep 17 00:00:00 2001 From: autocommit Date: Wed, 15 Apr 2026 22:23:22 -0700 Subject: [PATCH] =?UTF-8?q?fix(scenes):=20=F0=9F=90=9B=20Update=20SaveMana?= =?UTF-8?q?ger=20reference=20in=20auto-play=20test=20to=20use=20preload()?= =?UTF-8?q?=20instead=20of=20direct=20script=20references?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Lilith Autocommit --- src/game/engine/scenes/tests/auto_play.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/engine/scenes/tests/auto_play.gd b/src/game/engine/scenes/tests/auto_play.gd index 755af1af..8ed19c85 100644 --- a/src/game/engine/scenes/tests/auto_play.gd +++ b/src/game/engine/scenes/tests/auto_play.gd @@ -19,6 +19,7 @@ const ImprovementManagerScript = preload( ) const HappinessScript = preload("res://engine/src/modules/empire/happiness.gd") const ItemSystemScript = preload("res://engine/src/modules/management/item_system.gd") +const SaveManagerScript = preload("res://engine/src/core/save_manager.gd") var _improvement_manager: RefCounted = null @@ -1923,7 +1924,7 @@ func _save_turn_snapshot() -> void: if not _seed_set: return var save_path: String = _game_dir.path_join("saves/turn_%04d.save" % _turn_count) - var err: Error = SaveManager.save_to_path(save_path) + var err: Error = SaveManagerScript.save_to_path(save_path) if err != OK: push_error("AutoPlay: save failed (%s): %s" % [error_string(err), save_path])