diff --git a/.project/objectives/p3-26-complete-headless-simulator.md b/.project/objectives/p3-26-complete-headless-simulator.md index a9df4fff..1ecb22b3 100644 --- a/.project/objectives/p3-26-complete-headless-simulator.md +++ b/.project/objectives/p3-26-complete-headless-simulator.md @@ -32,7 +32,7 @@ expansion, tech/science, fauna encounters, combat/siege, diplomacy. Verified liv `atmosphere`, `ecology`); only the per-turn ORCHESTRATION is GDScript-only. Wire it onto `state.grid` in `step()`. Effects: weather events + unit HP damage + tile climate shifts in the headless sim. -- [~] **Gap 2 — Natural / "apocalyptic" events (M3 milestone).** STARTED 2026-06-26: ported the deterministic core to `mc-climate::events` (`hash_noise`/`roll_severity`/`category_fires`), verified to match the live GDScript game bit-for-bit (`hash_noise(10,0,1000)=0.67791910066535`; the TS web guide's Math.sin diverges on large args — separate concern). NB: `.messy` is gone; the source is the live `ecological_events.gd` + `ecological_event_handlers_a/b.gd` + 12-category JSON in `public/resources/events/`. **Progress 2026-06-26:** mc-climate::events = deterministic core (GDScript-verified) + config model/loader + dispatch (process_events) + WILDFIRE & DROUGHT categories (effect + dispatch) + wired into mc-turn climate phase + GdPlayerApi.set_events_config_json FFI + headless-harness loading (DataLoader.get_ecological_events). ~10 events tests; mc-turn 338/0; dylib rebuilt (FFI present) + boot GUT 750/0. **Remaining:** the other 10 categories (volcanic/impact/seismic/tsunami/plague/pandemic/marine/solar/glacial/magical-deferred) + surfacing fired events in the turn result/view + era-based max_tier cap. ORIG: Port the `.messy` +- [~] **Gap 2 — Natural / "apocalyptic" events (M3 milestone).** STARTED 2026-06-26: ported the deterministic core to `mc-climate::events` (`hash_noise`/`roll_severity`/`category_fires`), verified to match the live GDScript game bit-for-bit (`hash_noise(10,0,1000)=0.67791910066535`; the TS web guide's Math.sin diverges on large args — separate concern). NB: `.messy` is gone; the source is the live `ecological_events.gd` + `ecological_event_handlers_a/b.gd` + 12-category JSON in `public/resources/events/`. **Progress 2026-06-26:** mc-climate::events = deterministic core (GDScript-verified) + config model/loader + dispatch (process_events) + WILDFIRE & DROUGHT categories (effect + dispatch) + wired into mc-turn climate phase + GdPlayerApi.set_events_config_json FFI + headless-harness loading (DataLoader.get_ecological_events). ~10 events tests; mc-turn 338/0; dylib rebuilt (FFI present) + boot GUT 750/0. **Live categories (3):** wildfire, drought, volcanic — map cleanly to existing grid fields (biome/moisture/quality/sulfate_aerosol). **Remaining categories need more than the pattern:** seismic/impact/tsunami (elevation/crater/coastal terrain ops — geological, partially portable); solar/glacial (need climate-physics to consume new solar_forcing/glacial_forcing fields); plague/pandemic/marine (need fauna/marine subsystem integration — fish_stock/reef, fauna population death); magical deferred to Game-3 + surfacing fired events in the turn result/view + era-based max_tier cap. ORIG: Port the `.messy` `ecological_events.gd` (992 lines) → Rust, split per the milestone plan (`.project/tasks/milestones/m3-natural-events/`): geological (volcano/impact/seismic/ tsunami), ecological (wildfire/drought/plague/pandemic), marine, weather (already in diff --git a/public/games/age-of-dwarves/data/objectives.json b/public/games/age-of-dwarves/data/objectives.json index 4f5283ba..91227a6a 100644 --- a/public/games/age-of-dwarves/data/objectives.json +++ b/public/games/age-of-dwarves/data/objectives.json @@ -1,12 +1,12 @@ { - "generated_at": "2026-06-26T15:09:24Z", + "generated_at": "2026-06-26T18:57:51Z", "totals": { "partial": 3, - "stub": 0, - "in_progress": 0, "missing": 0, - "oos": 31, "done": 296, + "in_progress": 0, + "stub": 0, + "oos": 31, "total": 330 }, "objectives": [