diff --git a/src/simulator/crates/mc-magic/src/lib.rs b/src/simulator/crates/mc-magic/src/lib.rs index 211bff19..bc670822 100644 --- a/src/simulator/crates/mc-magic/src/lib.rs +++ b/src/simulator/crates/mc-magic/src/lib.rs @@ -1,13 +1,7 @@ -//! Magic subsystem: mana economy, spells, Archons, enchantments, Ascension. +//! Magic subsystem — unused in Game 1 ("Age of Dwarves"). //! -//! Scaffold stage — only the Ascension victory path is materialised here. -//! Other modules (mana, spells, archons, enchantments) follow in subsequent -//! tasks per CLAUDE.md's atomic-porting protocol. - -pub mod ascension; - -pub use ascension::{ - evaluate as evaluate_ascension, requirements_met as ascension_requirements_met, - victory_type_str as ascension_victory_type_str, AscensionPhase, AscensionRequirements, - AscensionState, -}; +//! Age of Dwarves (Early Access / Game 1) ships with NO magic: no spells, +//! no Archons, no Ascension. Magic is scoped to Game 2 ("Age of Kzzykt"). +//! This crate is intentionally empty until that release; workspace +//! membership is retained so the Cargo.toml manifest list stays stable +//! across the Game 1 → Game 2 transition.