# Batch 06 — quality upgrades to placeholder-tier cues, all CC0. # # wonder_built.own: triumphant brass fanfare (~5s) — Spring Spring CC0 # pack: https://opengameart.org/content/just-a-random-fanfare # wonder_built.rival: somber distant bell — Kenney Impact's softer bell # variant 002 (heavy bell with longer tail), CC0 # weather/storm: replace rubberduck rain.ogg (loop, no impact) with # sfx100v2_thunder_01.ogg (real thunderclap), CC0 # pack: https://opengameart.org/content/100-cc0-sfx-2 audio/sfx/wonder_built_own.ogg https://opengameart.org/sites/default/files/fanfare_0.ogg CC0-1.0 Spring Spring (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps audio/sfx/wonder_built_rival.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-22/TP=-6+ogg 128kbps (extra-quiet for distant feel) audio/sfx/weather/storm.ogg https://opengameart.org/sites/default/files/sfx_100_v2.zip#sfx100v2_thunder_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps