# Batch 10 — Quality fixes after manifest review. # # Eight asset swaps + new generic-complete files to fix: # - production-complete using a pickaxe instead of an anvil ring # - building.complete / complete sharing a stream with infrastructure # - support unit's "attack" being a punch rather than a chime # - unit_killed (neutral) being heavier than the perspective stings # - blizzard / heat_wave / drought all sounding identical # # Format: output_pathsource_url#inner_pathlicenseattributionedits # --- Production complete: real metal anvil ring (was pickaxe-on-stone) --- audio/sfx/buildings/build_complete_prod.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps # --- Distinct building.complete + bare complete (was both impactMining_001) --- audio/sfx/buildings/generic_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps audio/sfx/generic/complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps # --- Support unit attack: soft string pluck instead of fistfight punch --- audio/sfx/units/support_attack.ogg https://github.com/Calinou/kenney-interface-sounds/blob/master/addons/kenney_interface_sounds/pluck_002.wav CC0-1.0 Kenney (Calinou repackage) loudnorm I=-16/TP=-3+wav→ogg 128kbps # --- unit_killed: lighter neutral plate (was plate_heavy_003) --- audio/sfx/unit_killed.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps # --- Weather variety: distinct ambient textures (were 3× similar noise loops) --- audio/sfx/weather/blizzard.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps audio/sfx/weather/heat_wave.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps audio/sfx/weather/drought.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps