# Batch 11 — Quality fixes round 2. # # - wonder_built (generic): break dup with victory_fanfare (was both # impactBell_heavy_001) — switch to a deep wood toll. # - fauna.herbivore.attack: a generic "monster" sample reads wrong for a # panicked herbivore — switch to a grunt. audio/sfx/wonder_built.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps audio/sfx/fauna/herbivore_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#grunt_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps