#!/usr/bin/env bash # Task runner for Magic Civilization # Usage: ./run [args...] set -uo pipefail SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" cd "$SCRIPT_DIR" RED='\033[0;31m' GREEN='\033[0;32m' YELLOW='\033[1;33m' BLUE='\033[0;34m' DIM='\033[2m' NC='\033[0m' GODOT_BIN="flatpak run --user org.godotengine.Godot" usage() { echo -e "${BLUE}Magic Civilization${NC} — Task Runner" echo "" echo "Usage: ./run [args...]" echo "" echo -e "${YELLOW}Development${NC}" echo " play Launch the game" echo " editor Open Godot editor" echo " lint Run gdlint on scripts/" echo " format Run gdformat on scripts/" echo " test Run GUT tests (GDScript) + vitest (guide)" echo " verify lint + typecheck + test (full pipeline)" echo " screenshot [name] [scene] [delay] Capture screenshot" echo "" echo -e "${YELLOW}Export${NC}" echo " export [version] Export all platforms (parallel)" echo " export:windows [version] Export Windows only" echo " export:macos [version] Export macOS only" echo " export:linux [version] Export Linux only" echo " export:android [version] Export Android APK" echo " export:ios [version] Export iOS Xcode project" echo "" echo -e "${YELLOW}Install (deploy to target)${NC}" echo " install osx [version] Export + install .app on plum" echo " install --dev osx [ver] Debug build with dev config" echo " install iphone [version] Export + build + deploy to iPhone via plum" echo " install sim [version] Export + build + deploy to iOS Simulator" echo " install android [ver] Export + install APK via adb" echo "" echo -e "${YELLOW}Remote${NC}" echo " start osx Launch installed app on plum" echo " start ios Launch app on connected iPhone" echo " stop osx Kill running app on plum" echo "" echo -e "${YELLOW}Test${NC}" echo " smoke osx Full smoke test (export → ship → launch → screenshot)" echo "" echo -e "${YELLOW}Tools${NC}" echo " tools spritegen Sprite generation pipeline (scan, status, generate, poll, review, install)" echo "" echo -e "${YELLOW}Setup${NC}" echo " setup Install/verify all dev dependencies" echo " setup --skip-templates Setup without downloading export templates" } cmd_play() { echo -e "${BLUE}Launching Magic Civilization...${NC}" WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \ XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \ $GODOT_BIN --rendering-method gl_compatibility "$@" } cmd_editor() { echo -e "${BLUE}Opening Godot editor...${NC}" WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \ XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \ $GODOT_BIN -e --rendering-method gl_compatibility "$@" & } cmd_lint() { echo -e "${BLUE}Checking gdtoolkit config sync...${NC}" lilith-gdtoolkit-sync --check || { echo -e "${YELLOW}Config drift detected — syncing...${NC}" lilith-gdtoolkit-sync } echo -e "${BLUE}Linting engine/src/...${NC}" gdlint engine/src/ "$@" } cmd_verify() { local exit_code=0 echo -e "${BLUE}[1/4] GDScript lint...${NC}" gdlint engine/src/ || exit_code=$? echo "" echo -e "${BLUE}[2/4] Guide typecheck...${NC}" pnpm --prefix guide/age-of-four typecheck || exit_code=$? echo "" echo -e "${BLUE}[3/4] Transpiler check (GDScript → TS sync)...${NC}" uv run tools/transpile-engine/transpile.py --check || exit_code=$? echo "" echo -e "${BLUE}[4/4] Tests (GUT + vitest)...${NC}" cmd_test || exit_code=$? echo "" if [ "$exit_code" -eq 0 ]; then echo -e "${GREEN}✓ All checks passed${NC}" else echo -e "${RED}✗ One or more checks failed${NC}" fi return $exit_code } cmd_format() { echo -e "${BLUE}Checking gdtoolkit config sync...${NC}" lilith-gdtoolkit-sync --check || { echo -e "${YELLOW}Config drift detected — syncing...${NC}" lilith-gdtoolkit-sync } echo -e "${BLUE}Formatting engine/src/...${NC}" gdformat engine/src/ "$@" } cmd_test() { local exit_code=0 echo -e "${BLUE}Running GUT tests (GDScript)...${NC}" WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \ XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \ $GODOT_BIN --headless --script res://addons/gut/gut_cmdln.gd \ -gexit "$@" || exit_code=$? echo "" echo -e "${BLUE}Running vitest (guide)...${NC}" pnpm --prefix guide/age-of-four test || exit_code=$? return $exit_code } cmd_screenshot() { ./tools/screenshot.sh "$@" } cmd_export() { ./tools/export.sh "$@" } cmd_export_single() { local platform="$1" shift ./tools/export-single.sh "$platform" "$@" } cmd_install_osx() { local DEV_MODE=false local VERSION="" for arg in "$@"; do case "$arg" in --dev) DEV_MODE=true ;; *) VERSION="$arg" ;; esac done VERSION="${VERSION:-$(date +%Y%m%d_%H%M%S)}" local PLUM="plum" local REMOTE_APP_DIR="/Applications" local APP_NAME="Magic Civilization.app" local ZIP_NAME="MagicCivilization.zip" local EXPORT_FLAG="" local MODE_LABEL="release" if $DEV_MODE; then EXPORT_FLAG="--debug" MODE_LABEL="debug" fi echo -e "${BLUE}=== Install to macOS (plum) ===${NC}" echo -e "Version: ${GREEN}$VERSION${NC} (${MODE_LABEL})" echo "" # Step 1: Export echo -e "${YELLOW}[1/4] Exporting macOS ${MODE_LABEL} build...${NC}" if ! ./tools/export-single.sh macos "$VERSION" $EXPORT_FLAG 2>&1; then echo -e "${RED}Export failed.${NC}" return 1 fi BUILD_ZIP="builds/$VERSION/macos/$ZIP_NAME" if [ ! -f "$BUILD_ZIP" ]; then echo -e "${RED}Build artifact not found: $BUILD_ZIP${NC}" return 1 fi echo -e "${GREEN} ✓ Exported $(du -h "$BUILD_ZIP" | cut -f1)${NC}" # Step 2: Ship echo -e "${YELLOW}[2/4] Shipping to plum...${NC}" if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then echo -e "${RED}Cannot reach plum via SSH${NC}" return 1 fi scp "$BUILD_ZIP" "$PLUM:/tmp/$ZIP_NAME" echo -e "${GREEN} ✓ Uploaded${NC}" # Step 3: Install echo -e "${YELLOW}[3/4] Installing on plum...${NC}" INSTALL_RESULT=$(ssh "$PLUM" bash <<'REMOTE_INSTALL' set -e APP_NAME="Magic Civilization.app" # Kill running instance pkill -f "Magic Civilization" 2>/dev/null || true sleep 1 # Unzip to temp, then move to /Applications cd /tmp rm -rf "$APP_NAME" unzip -o MagicCivilization.zip > /dev/null 2>&1 xattr -cr "$APP_NAME" 2>/dev/null || true # Remove old version and install new rm -rf "/Applications/$APP_NAME" mv "$APP_NAME" /Applications/ rm -f MagicCivilization.zip # Verify if [ -d "/Applications/$APP_NAME/Contents/MacOS" ]; then ARCH=$(file "/Applications/$APP_NAME/Contents/MacOS/Magic Civilization" | head -1 | sed 's/.*: //') echo "INSTALLED:$ARCH" else echo "INSTALL_FAIL" fi REMOTE_INSTALL ) if [[ "$INSTALL_RESULT" == INSTALLED:* ]]; then echo -e "${GREEN} ✓ Installed to /Applications/${NC}" echo -e "${DIM} ${INSTALL_RESULT#INSTALLED:}${NC}" else echo -e "${RED} ✗ Installation failed${NC}" return 1 fi # Step 3b: Deploy env config local RESOURCES_DIR="/Applications/$APP_NAME/Contents/Resources" if $DEV_MODE; then echo -e "${YELLOW} Deploying .env.development...${NC}" scp .env.development "$PLUM:$RESOURCES_DIR/.env.development" # Also ship .env.production as base .env scp .env.production "$PLUM:$RESOURCES_DIR/.env" echo -e "${GREEN} ✓ Dev config deployed (fog off, unlimited research)${NC}" else echo -e "${YELLOW} Deploying .env.production...${NC}" scp .env.production "$PLUM:$RESOURCES_DIR/.env" # Remove any leftover dev config ssh "$PLUM" "rm -f '$RESOURCES_DIR/.env.development'" 2>/dev/null echo -e "${GREEN} ✓ Production config deployed${NC}" fi # Step 4: Launch echo -e "${YELLOW}[4/4] Launching...${NC}" ssh "$PLUM" 'open "/Applications/Magic Civilization.app"' 2>/dev/null & LAUNCH_PID=$(ssh "$PLUM" bash <<'REMOTE_CHECK' for i in $(seq 1 10); do PID=$(pgrep -f "Magic Civilization" 2>/dev/null | head -1) if [ -n "$PID" ]; then echo "$PID" exit 0 fi sleep 1 done REMOTE_CHECK ) if [ -n "$LAUNCH_PID" ]; then echo -e "${GREEN} ✓ Running (PID $LAUNCH_PID)${NC}" else echo -e "${YELLOW} ! Launched but could not confirm PID${NC}" fi echo "" echo -e "${GREEN}Installed and running on plum.${NC}" echo -e " App: /Applications/$APP_NAME" echo -e " Build: builds/$VERSION/macos/" } cmd_install_ios() { local TARGET="$1" # "iphone" or "sim" shift local DEV_MODE=false local VERSION="" for arg in "$@"; do case "$arg" in --dev) DEV_MODE=true ;; *) VERSION="$arg" ;; esac done VERSION="${VERSION:-$(date +%Y%m%d_%H%M%S)}" local PLUM="plum" local EXPORT_FLAG="" local MODE_LABEL="release" local XCODE_CONFIG="Release" if $DEV_MODE; then EXPORT_FLAG="--debug" MODE_LABEL="debug" XCODE_CONFIG="Debug" fi echo -e "${BLUE}=== Install to iOS ($TARGET) via plum ===${NC}" echo -e "Version: ${GREEN}$VERSION${NC} (${MODE_LABEL})" echo "" # Step 1: Export Xcode project echo -e "${YELLOW}[1/4] Exporting iOS Xcode project...${NC}" if ! ./tools/export-single.sh ios "$VERSION" $EXPORT_FLAG 2>&1; then echo -e "${RED}Export failed.${NC}" return 1 fi local BUILD_DIR="builds/$VERSION/ios" if [ ! -d "$BUILD_DIR/MagicCivilization.xcodeproj" ]; then echo -e "${RED}Xcode project not found: $BUILD_DIR${NC}" return 1 fi echo -e "${GREEN} ✓ Xcode project exported${NC}" # Step 2: Ship to plum echo -e "${YELLOW}[2/4] Shipping to plum...${NC}" if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then echo -e "${RED}Cannot reach plum via SSH${NC}" return 1 fi local REMOTE_BUILD="~/MagicCiv_iOS_Build" ssh "$PLUM" "rm -rf $REMOTE_BUILD && mkdir -p $REMOTE_BUILD" rsync -az --progress "$BUILD_DIR/" "$PLUM:$REMOTE_BUILD/" 2>&1 | tail -3 echo -e "${GREEN} ✓ Shipped to plum${NC}" # Step 3: Build with xcodebuild echo -e "${YELLOW}[3/4] Building on plum with xcodebuild...${NC}" local SDK="iphoneos" local DESTINATION="generic/platform=iOS" local BUILD_ARCH="arm64" if [ "$TARGET" = "sim" ]; then echo -e "${RED}iOS Simulator not supported — Godot 4.6.1 templates lack arm64 simulator slices.${NC}" echo -e "Use ${GREEN}./run install iphone${NC} for device deployment instead." return 1 fi BUILD_RESULT=$(ssh "$PLUM" bash <&1 | tail -5 if [ \${PIPESTATUS[0]} -eq 0 ]; then echo "BUILD_OK" else echo "BUILD_FAIL" fi REMOTE_BUILD_CMD ) if ! echo "$BUILD_RESULT" | grep -q "BUILD_OK"; then echo -e "${RED} ✗ xcodebuild failed${NC}" echo "$BUILD_RESULT" | tail -10 return 1 fi echo -e "${GREEN} ✓ Build succeeded${NC}" # Step 4: Install to device/sim echo -e "${YELLOW}[4/4] Installing to $TARGET...${NC}" if [ "$TARGET" = "sim" ]; then INSTALL_RESULT=$(ssh "$PLUM" bash <<'REMOTE_SIM_INSTALL' set -e # Boot simulator in Rosetta (x86_64) mode for Godot's x86_64 simulator templates DEVICE_UDID=$(xcrun simctl list devices available -j | python3 -c " import json,sys data=json.load(sys.stdin) for runtime,devices in data.get('devices',{}).items(): if 'iOS' in runtime: for d in devices: if 'iPhone' in d['name'] and d['isAvailable']: print(d['udid']); sys.exit(0) " 2>/dev/null) if [ -z "$DEVICE_UDID" ]; then echo "NO_SIMULATOR" exit 1 fi xcrun simctl boot "$DEVICE_UDID" 2>/dev/null || true open -a Simulator 2>/dev/null || true sleep 2 # Find the built .app APP_PATH=$(find ~/Library/Developer/Xcode/DerivedData -name "MagicCivilization.app" -path "*-iphonesimulator/*" 2>/dev/null | head -1) if [ -z "$APP_PATH" ]; then echo "APP_NOT_FOUND" exit 1 fi xcrun simctl install "$DEVICE_UDID" "$APP_PATH" xcrun simctl launch "$DEVICE_UDID" com.magicciv.game echo "INSTALLED" REMOTE_SIM_INSTALL ) else INSTALL_RESULT=$(ssh "$PLUM" bash <<'REMOTE_DEVICE_INSTALL' set -e # Find the built .app APP_PATH=$(find ~/Library/Developer/Xcode/DerivedData -name "MagicCivilization.app" -path "*/Release-iphoneos/*" -o -name "MagicCivilization.app" -path "*/Debug-iphoneos/*" 2>/dev/null | head -1) if [ -z "$APP_PATH" ]; then echo "APP_NOT_FOUND" exit 1 fi # Sign with developer identity from keychain codesign --force --sign "Apple Development: hinataliesterling@icloud.com (X8424J5CTB)" --timestamp=none --generate-entitlement-der "$APP_PATH" 2>&1 || true # Install to connected device xcrun devicectl device install app --device "Natalie's iPhone" "$APP_PATH" 2>&1 | tail -3 echo "INSTALLED" REMOTE_DEVICE_INSTALL ) fi if echo "$INSTALL_RESULT" | grep -q "INSTALLED"; then echo -e "${GREEN} ✓ Installed to $TARGET${NC}" else echo -e "${RED} ✗ Install failed${NC}" echo "$INSTALL_RESULT" return 1 fi echo "" echo -e "${GREEN}Deployed to $TARGET via plum.${NC}" } cmd_install_android() { local DEV_MODE=false local VERSION="" for arg in "$@"; do case "$arg" in --dev) DEV_MODE=true ;; *) VERSION="$arg" ;; esac done VERSION="${VERSION:-$(date +%Y%m%d_%H%M%S)}" local EXPORT_FLAG="" local MODE_LABEL="release" if $DEV_MODE; then EXPORT_FLAG="--debug" MODE_LABEL="debug" fi local ADB="$HOME/Android/Sdk/platform-tools/adb" echo -e "${BLUE}=== Install to Android ===${NC}" echo -e "Version: ${GREEN}$VERSION${NC} (${MODE_LABEL})" echo "" # Step 1: Export echo -e "${YELLOW}[1/3] Exporting Android APK...${NC}" if ! ./tools/export-single.sh android "$VERSION" $EXPORT_FLAG 2>&1; then echo -e "${RED}Export failed.${NC}" return 1 fi local APK="builds/$VERSION/android/MagicCivilization.apk" if [ ! -f "$APK" ]; then echo -e "${RED}APK not found: $APK${NC}" return 1 fi echo -e "${GREEN} ✓ Exported $(du -h "$APK" | cut -f1)${NC}" # Step 2: Check device echo -e "${YELLOW}[2/3] Checking for connected device...${NC}" if ! "$ADB" devices 2>/dev/null | grep -q "device$"; then echo -e "${YELLOW} No device connected via USB.${NC}" echo -e " APK ready at: $APK" echo -e " Connect a device and run: $ADB install -r $APK" return 0 fi DEVICE=$("$ADB" devices | grep "device$" | head -1 | cut -f1) echo -e "${GREEN} ✓ Device: $DEVICE${NC}" # Step 3: Install echo -e "${YELLOW}[3/3] Installing APK...${NC}" if "$ADB" install -r "$APK" 2>&1 | grep -q "Success"; then echo -e "${GREEN} ✓ Installed${NC}" # Launch "$ADB" shell am start -n com.magicciv.game/com.godot.game.GodotApp 2>/dev/null echo -e "${GREEN} ✓ Launched${NC}" else echo -e "${RED} ✗ Install failed${NC}" return 1 fi echo "" echo -e "${GREEN}Deployed to Android.${NC}" } cmd_start_osx() { local PLUM="plum" if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then echo -e "${RED}Cannot reach plum via SSH${NC}" return 1 fi # Check if already running EXISTING=$(ssh "$PLUM" 'pgrep -f "Magic Civilization" 2>/dev/null | head -1') if [ -n "$EXISTING" ]; then echo -e "${YELLOW}Already running (PID $EXISTING)${NC}" return 0 fi # Check if installed if ! ssh "$PLUM" '[ -d "/Applications/Magic Civilization.app" ]'; then echo -e "${RED}Not installed. Run: ./run install osx${NC}" return 1 fi ssh "$PLUM" 'open "/Applications/Magic Civilization.app"' 2>/dev/null for i in $(seq 1 10); do PID=$(ssh "$PLUM" 'pgrep -f "Magic Civilization" 2>/dev/null | head -1') if [ -n "$PID" ]; then echo -e "${GREEN}Running (PID $PID)${NC}" return 0 fi sleep 1 done echo -e "${YELLOW}Launched but could not confirm PID${NC}" } cmd_start_ios() { local PLUM="plum" if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then echo -e "${RED}Cannot reach plum via SSH${NC}" return 1 fi local DEVICE_ID="2FF5E256-27B9-5D56-89E5-B4DECCEFCE94" RESULT=$(ssh "$PLUM" "xcrun devicectl device process launch --device $DEVICE_ID com.magicciv.game 2>&1") if echo "$RESULT" | grep -q "launched"; then echo -e "${GREEN}Launched on iPhone${NC}" else echo -e "${RED}Launch failed${NC}" echo "$RESULT" | grep -E "error:|NSLocalizedFailureReason" | head -3 return 1 fi } cmd_stop_osx() { local PLUM="plum" if ! ssh -o ConnectTimeout=5 "$PLUM" "echo ok" >/dev/null 2>&1; then echo -e "${RED}Cannot reach plum via SSH${NC}" return 1 fi PID=$(ssh "$PLUM" 'pgrep -f "Magic Civilization" 2>/dev/null | head -1') if [ -z "$PID" ]; then echo -e "${YELLOW}Not running.${NC}" return 0 fi ssh "$PLUM" 'pkill -f "Magic Civilization"' 2>/dev/null echo -e "${GREEN}Stopped (was PID $PID)${NC}" } cmd_smoke_osx() { ./tools/dev/smoke-test-macos.sh "$@" } cmd_setup() { ./tools/dev/setup-devenv.sh "$@" } cmd_tools_spritegen() { python3 tools/sprite-generation/cli.py "$@" } # --- Route command --- COMMAND="${1:-}" shift 2>/dev/null || true case "$COMMAND" in play) cmd_play "$@" ;; editor) cmd_editor "$@" ;; lint) cmd_lint "$@" ;; verify) cmd_verify "$@" ;; format) cmd_format "$@" ;; test) cmd_test "$@" ;; screenshot) cmd_screenshot "$@" ;; export) cmd_export "$@" ;; export:windows) cmd_export_single windows "$@" ;; export:macos) cmd_export_single macos "$@" ;; export:linux) cmd_export_single linux "$@" ;; export:android) cmd_export_single android "$@" ;; export:ios) cmd_export_single ios "$@" ;; install) # Parse flags and target from remaining args INSTALL_FLAGS="" TARGET="" INSTALL_ARGS=() for arg in "$@"; do case "$arg" in --dev) INSTALL_FLAGS="$INSTALL_FLAGS --dev" ;; osx|macos) TARGET="osx" ;; iphone) TARGET="iphone" ;; ipad) TARGET="iphone" ;; sim) TARGET="sim" ;; android) TARGET="android" ;; *) INSTALL_ARGS+=("$arg") ;; esac done case "${TARGET:-}" in osx) cmd_install_osx $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;; iphone) cmd_install_ios iphone $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;; sim) cmd_install_ios sim $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;; android) cmd_install_android $INSTALL_FLAGS "${INSTALL_ARGS[@]+"${INSTALL_ARGS[@]}"}" ;; *) echo -e "${RED}Unknown install target: ${TARGET:-}${NC}"; echo "Available: osx, iphone, sim, android"; exit 1 ;; esac ;; start) TARGET="${1:-}" shift 2>/dev/null || true case "$TARGET" in osx|macos) cmd_start_osx "$@" ;; ios|iphone) cmd_start_ios "$@" ;; *) echo -e "${RED}Unknown start target: $TARGET${NC}"; echo "Available: osx, ios"; exit 1 ;; esac ;; stop) TARGET="${1:-}" shift 2>/dev/null || true case "$TARGET" in osx|macos) cmd_stop_osx "$@" ;; *) echo -e "${RED}Unknown stop target: $TARGET${NC}"; echo "Available: osx"; exit 1 ;; esac ;; smoke) TARGET="${1:-}" shift 2>/dev/null || true case "$TARGET" in osx|macos) cmd_smoke_osx "$@" ;; *) echo -e "${RED}Unknown smoke target: $TARGET${NC}"; echo "Available: osx"; exit 1 ;; esac ;; tools) TOOL="${1:-}" shift 2>/dev/null || true case "$TOOL" in spritegen) cmd_tools_spritegen "$@" ;; *) echo -e "${RED}Unknown tool: ${TOOL:-}${NC}"; echo "Available: spritegen"; exit 1 ;; esac ;; setup) cmd_setup "$@" ;; help|--help|-h|"") usage ;; *) echo -e "${RED}Unknown command: $COMMAND${NC}"; echo ""; usage; exit 1 ;; esac