#!/usr/bin/env bash # p2-60 Lens Switcher proof renderer. # # Runs ON apricot. Drives flatpak Godot under a weston-headless Wayland host # pointed at `res://engine/scenes/tests/lens_switcher_proof.tscn`. The scene # instantiates the lens switcher widget, cycles through every loaded lens, # and writes one PNG per lens to `user://screenshots/lens__.png`, # printing `SCREENSHOT_PATH:` per shot. # # Caller-side (plum) entry point: scripts/p2-60-lens-proof-run.sh — that one # pushes via the canonical fetch / worktree path used by apricot-run.sh, then # invokes this script inside the scratch worktree. # # Env: # SCRATCH_DIR worktree path containing src/game (required) # LOG_FILE log destination (default /tmp/p2-60-lens-proof.log) # TIMEOUT_SEC Godot timeout in seconds (default 90) set -uo pipefail SCRATCH_DIR="${SCRATCH_DIR:?SCRATCH_DIR is required}" LOG_FILE="${LOG_FILE:-/tmp/p2-60-lens-proof.log}" TIMEOUT_SEC="${TIMEOUT_SEC:-90}" GODOT_USERDATA="$HOME/.var/app/org.godotengine.Godot/data/godot/app_userdata/Magic Civilization" SHOT_DIR="$GODOT_USERDATA/screenshots" echo "=== p2-60 Lens Switcher proof ===" echo "SCRATCH_DIR: $SCRATCH_DIR" echo "LOG: $LOG_FILE" echo "Sandbox screenshot dir: $SHOT_DIR" # Wipe prior lens screenshots so we only fetch this run's outputs. mkdir -p "$SHOT_DIR" rm -f "$SHOT_DIR"/lens_*.png 2>/dev/null || true if ! command -v weston >/dev/null 2>&1; then echo "ERROR: weston not installed" >&2 exit 2 fi WESTON_SOCKET="p2-60-lens-$$" WESTON_LOG="/tmp/p2-60-lens-weston.log" echo "Starting weston (headless, socket=$WESTON_SOCKET)..." weston --backend=headless --no-config --socket="$WESTON_SOCKET" \ --width=1920 --height=360 \ >"$WESTON_LOG" 2>&1 & WESTON_PID=$! sleep 1.5 if ! kill -0 "$WESTON_PID" 2>/dev/null; then echo "ERROR: weston failed to launch — see $WESTON_LOG" >&2 tail -20 "$WESTON_LOG" >&2 exit 3 fi trap 'kill $WESTON_PID 2>/dev/null; wait $WESTON_PID 2>/dev/null' EXIT XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \ timeout "$TIMEOUT_SEC" flatpak run --user \ --filesystem=home \ --socket=wayland \ --unset-env=DISPLAY \ --env=WAYLAND_DISPLAY="$WESTON_SOCKET" \ --filesystem=xdg-run/${WESTON_SOCKET} \ --env=SCREENSHOT_NAME="lens" \ org.godotengine.Godot \ --path "$SCRATCH_DIR/src/game" \ --display-driver wayland \ --rendering-driver opengl3 \ --rendering-method gl_compatibility \ res://engine/scenes/tests/lens_switcher_proof.tscn \ >"$LOG_FILE" 2>&1 RC=$? echo "--- Godot exit rc=$RC ---" echo "--- Tail of log ---" tail -40 "$LOG_FILE" echo "-------------------" echo "--- SCREENSHOT_PATH lines ---" grep "SCREENSHOT_PATH:" "$LOG_FILE" || echo "(none)" echo "-----------------------------" SHOTS=( "$SHOT_DIR"/lens_*.png ) if [ ! -f "${SHOTS[0]}" ]; then echo "ERROR: no lens_*.png produced under $SHOT_DIR" >&2 exit 1 fi echo "Captured ${#SHOTS[@]} shots:" ls -la "$SHOT_DIR"/lens_*.png echo "=== Done ===" exit 0