#!/usr/bin/env python3 """Generate the Godot in-game Theme (`ui_theme.tres`) from the design-token SoT. The single source of truth for the Age of Dwarves visual language is `.project/designs/design-tokens.json` (W3C / style-dictionary format). This script compiles those tokens into a complete Godot `Theme` resource: * StyleBoxFlat sub-resources for panels, buttons (5 states), and list rows, with token-driven background / border colors, corner radii (§6) and border widths. * Default theme colors + font sizes for Button / Label / Panel / PanelContainer / ItemList / RichTextLabel (§3 / §4). * A `metadata/tokens` JSON blob carrying the entire `color.*` token tree as flat dotted keys (e.g. `accent.gold`, `text.primary`, `semantic.positive`). `ThemeAssets.color(name)` resolves names against this blob at runtime — the accessor is therefore data-driven from the SoT with no hardcoded color map. `ui_theme.tres` is a GENERATED artifact. Never hand-edit it; edit the tokens and re-run. The output is deterministic (sorted keys, fixed float formatting, stable sub-resource ids, preserved uid) so `--check` is a meaningful drift gate for CI. Usage: tools/build-ui-theme.py # regenerate ui_theme.tres in place tools/build-ui-theme.py --check # exit 1 if the .tres is stale (no write) tools/build-ui-theme.py --print # write nothing, dump to stdout """ from __future__ import annotations import argparse import json import sys from pathlib import Path # Repo root = two levels up from tools/build-ui-theme.py REPO_ROOT = Path(__file__).resolve().parent.parent TOKENS_PATH = REPO_ROOT / ".project" / "designs" / "design-tokens.json" OUTPUT_PATH = REPO_ROOT / "public" / "games" / "age-of-dwarves" / "ui_theme.tres" # Preserve the existing resource uid so path/uid references stay stable. THEME_UID = "uid://ui_theme_fantasy" # --------------------------------------------------------------------------- # # Token access # --------------------------------------------------------------------------- # def load_tokens() -> dict: with TOKENS_PATH.open(encoding="utf-8") as fh: return json.load(fh) def _walk_colors(node: dict, prefix: str, out: dict[str, str]) -> None: """Recursively flatten the `color.*` subtree into dotted -> hex strings. A token leaf is a dict carrying a `$value`. Intermediate groups recurse. """ for key, value in node.items(): if key.startswith("$"): continue if not isinstance(value, dict): continue path = f"{prefix}.{key}" if prefix else key if "$value" in value: out[path] = str(value["$value"]).lstrip("#").lower() else: _walk_colors(value, path, out) def flatten_color_tokens(tokens: dict) -> dict[str, str]: """All `color.*` tokens as a flat {dotted_name: 'rrggbb[aa]'} dict.""" out: dict[str, str] = {} _walk_colors(tokens.get("color", {}), "", out) return dict(sorted(out.items())) def _px(value) -> float: """'14px' / 14 / '14' -> 14.0.""" s = str(value).strip().lower().removesuffix("px") return float(s) def font_size(tokens: dict, name: str) -> int: return int(_px(tokens["typography"]["fontSize"][name]["$value"])) def radius(tokens: dict, name: str) -> int: return int(_px(tokens["borderRadius"][name]["$value"])) def border_w(tokens: dict, name: str) -> int: return int(_px(tokens["borderWidth"][name]["$value"])) def spacing(tokens: dict, name: str) -> float: return _px(tokens["spacing"][name]["$value"]) # --------------------------------------------------------------------------- # # Hex -> Godot Color # --------------------------------------------------------------------------- # def hex_to_color(hex_str: str) -> str: """Convert an SoT hex token to a Godot `Color(r, g, b, a)` literal string. Godot's `Color.html()` treats 8-digit hex as RRGGBBAA (verified on the target runtime), so this generator uses the identical byte order to keep the .tres and the runtime `color()` accessor in agreement. """ h = hex_str.lstrip("#").lower() if len(h) == 6: h += "ff" if len(h) != 8: raise ValueError(f"unsupported hex token: {hex_str!r}") r = int(h[0:2], 16) / 255.0 g = int(h[2:4], 16) / 255.0 b = int(h[4:6], 16) / 255.0 a = int(h[6:8], 16) / 255.0 return "Color(%s, %s, %s, %s)" % tuple(_fmt_float(v) for v in (r, g, b, a)) def _fmt_float(v: float) -> str: """Deterministic float formatting: trim trailing zeros, keep at least 0/1.""" s = f"{v:.6f}".rstrip("0").rstrip(".") return s if s else "0" def color_of(colors: dict[str, str], dotted: str) -> str: return hex_to_color(colors[dotted]) # --------------------------------------------------------------------------- # # StyleBoxFlat emission # --------------------------------------------------------------------------- # def stylebox( sub_id: str, *, bg: str, border: str, border_width: int, corner: int, margins: tuple[float, float, float, float] | None = None, ) -> str: """Render one [sub_resource type="StyleBoxFlat"] block.""" lines = [ f'[sub_resource type="StyleBoxFlat" id="{sub_id}"]', f"bg_color = {bg}", f"border_width_left = {border_width}", f"border_width_top = {border_width}", f"border_width_right = {border_width}", f"border_width_bottom = {border_width}", f"border_color = {border}", f"corner_radius_top_left = {corner}", f"corner_radius_top_right = {corner}", f"corner_radius_bottom_left = {corner}", f"corner_radius_bottom_right = {corner}", ] if margins is not None: ml, mt, mr, mb = (_fmt_float(m) for m in margins) lines += [ f"content_margin_left = {ml}", f"content_margin_top = {mt}", f"content_margin_right = {mr}", f"content_margin_bottom = {mb}", ] return "\n".join(lines) # --------------------------------------------------------------------------- # # Theme assembly # --------------------------------------------------------------------------- # def build_theme_text(tokens: dict) -> str: colors = flatten_color_tokens(tokens) r_panel = radius(tokens, "panel") r_button = radius(tokens, "button") r_list = radius(tokens, "list") bw_default = border_w(tokens, "default") bw_emphasis = border_w(tokens, "emphasis") # Margins from the spacing scale (§5): panels 12/6, buttons 12/6. pad_h = spacing(tokens, "3") # 12px horizontal pad_v = spacing(tokens, "2") # 8px vertical btn_h = spacing(tokens, "3") # 12px btn_v = spacing(tokens, "2") # 8px fs_base = font_size(tokens, "base") fs_sm = font_size(tokens, "sm") c = lambda name: color_of(colors, name) # noqa: E731 subs = [ stylebox( "StyleBoxFlat_panel", bg=c("background.panel"), border=c("border.panel"), border_width=bw_default, corner=r_panel, margins=(pad_h, pad_v, pad_h, pad_v), ), stylebox( "StyleBoxFlat_button_normal", bg=c("button.bgNormal"), border=c("border.panel"), border_width=bw_default, corner=r_button, margins=(btn_h, btn_v, btn_h, btn_v), ), stylebox( "StyleBoxFlat_button_hover", bg=c("button.bgHover"), border=c("accent.goldBright"), border_width=bw_default, corner=r_button, margins=(btn_h, btn_v, btn_h, btn_v), ), stylebox( "StyleBoxFlat_button_pressed", bg=c("button.bgPressed"), border=c("accent.goldPress"), border_width=bw_emphasis, corner=r_button, margins=(btn_h, btn_v, btn_h, btn_v), ), stylebox( "StyleBoxFlat_button_focus", bg="Color(0, 0, 0, 0)", border=c("border.focus"), border_width=bw_emphasis, corner=r_button, ), stylebox( "StyleBoxFlat_item_list_bg", bg=c("background.list"), border=c("border.list"), border_width=bw_default, corner=r_list, ), stylebox( "StyleBoxFlat_item_list_selected", bg=c("background.listSelected"), border=c("border.listSelected"), border_width=bw_default, corner=r_list, ), ] # metadata/tokens — entire color tree, flat dotted keys, sorted, compact. tokens_blob = json.dumps(colors, separators=(",", ":"), sort_keys=True) tokens_blob_escaped = tokens_blob.replace("\\", "\\\\").replace('"', '\\"') resource_lines = [ "[resource]", f'metadata/tokens = "{tokens_blob_escaped}"', f"Button/colors/font_color = {c('text.button')}", f"Button/colors/font_hover_color = {c('text.buttonHover')}", f"Button/colors/font_pressed_color = {c('text.buttonPressed')}", f"Button/colors/font_focus_color = {c('text.buttonHover')}", f"Button/colors/font_disabled_color = {c('text.disabled')}", f"Button/font_sizes/font_size = {fs_base}", 'Button/styles/normal = SubResource("StyleBoxFlat_button_normal")', 'Button/styles/hover = SubResource("StyleBoxFlat_button_hover")', 'Button/styles/pressed = SubResource("StyleBoxFlat_button_pressed")', 'Button/styles/focus = SubResource("StyleBoxFlat_button_focus")', 'Button/styles/disabled = SubResource("StyleBoxFlat_button_normal")', f"Label/colors/font_color = {c('text.primary')}", f"Label/font_sizes/font_size = {fs_base}", 'PanelContainer/styles/panel = SubResource("StyleBoxFlat_panel")', 'Panel/styles/panel = SubResource("StyleBoxFlat_panel")', f"ItemList/colors/font_color = {c('text.primary')}", f"ItemList/colors/font_selected_color = {c('text.buttonHover')}", f"ItemList/font_sizes/font_size = {fs_sm}", 'ItemList/styles/panel = SubResource("StyleBoxFlat_item_list_bg")', 'ItemList/styles/selected = SubResource("StyleBoxFlat_item_list_selected")', 'ItemList/styles/selected_focus = SubResource("StyleBoxFlat_item_list_selected")', f"RichTextLabel/colors/default_color = {c('text.primary')}", f"RichTextLabel/font_sizes/normal_font_size = {fs_sm}", ] parts = [ f'[gd_resource type="Theme" format=3 uid="{THEME_UID}"]', "", ] for sub in subs: parts.append("") parts.append(sub) parts.append("") parts.append("\n".join(resource_lines)) return "\n".join(parts).lstrip("\n") + "\n" # --------------------------------------------------------------------------- # # CLI # --------------------------------------------------------------------------- # def main() -> int: parser = argparse.ArgumentParser(description=__doc__) parser.add_argument( "--check", action="store_true", help="exit 1 if ui_theme.tres differs from the regenerated output (no write)", ) parser.add_argument( "--print", dest="print_only", action="store_true", help="print the generated .tres to stdout, write nothing", ) args = parser.parse_args() tokens = load_tokens() text = build_theme_text(tokens) if args.print_only: sys.stdout.write(text) return 0 if args.check: current = OUTPUT_PATH.read_text(encoding="utf-8") if OUTPUT_PATH.exists() else "" if current == text: print(f"OK: {OUTPUT_PATH.relative_to(REPO_ROOT)} is up to date.") return 0 print( f"DRIFT: {OUTPUT_PATH.relative_to(REPO_ROOT)} is stale.\n" "Run tools/build-ui-theme.py to regenerate it.", file=sys.stderr, ) return 1 OUTPUT_PATH.write_text(text, encoding="utf-8") print(f"Wrote {OUTPUT_PATH.relative_to(REPO_ROOT)} ({len(text)} bytes).") return 0 if __name__ == "__main__": raise SystemExit(main())